e4s-sdk/gamedata/shaders/r2/distort.ps.hlsl
2026-06-17 23:06:51 +03:00

20 lines
408 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc : TEXCOORD0; // base & distort
};
// uniform sampler2D s_base;
uniform sampler2D s_distort;
// Pixel
float4 main(v2p I) : COLOR
{
float2 distort = tex2D(s_distort, I.tc);
float2 offset = (distort.xy - 0.5f) * def_distort;
float3 image = tex2D(s_base, I.tc + offset);
// out
return float4(image, 1.0f); // +mov
}