29 lines
No EOL
518 B
GLSL
29 lines
No EOL
518 B
GLSL
#include "common.h"
|
|
|
|
struct v_TL
|
|
{
|
|
float4 P : POSITION;
|
|
float2 Tex0 : TEXCOORD0;
|
|
float4 Color : COLOR;
|
|
};
|
|
|
|
struct v2p_TL
|
|
{
|
|
float2 Tex0 : TEXCOORD0;
|
|
float4 Color : COLOR;
|
|
float4 HPos : POSITION; // Clip-space position (for rasterization)
|
|
};
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Vertex
|
|
v2p_TL main ( v_TL I )
|
|
{
|
|
v2p_TL O;
|
|
|
|
O.HPos = mul(m_VP, I.P);
|
|
O.HPos.z = O.HPos.w;
|
|
O.Tex0 = I.Tex0;
|
|
O.Color = I.Color;
|
|
|
|
return O;
|
|
} |