47 lines
1.8 KiB
Lua
47 lines
1.8 KiB
Lua
local tex_base = "water\\water_ryaska1"
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local tex_nmap = "water\\water_normal"
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local tex_dist = "water\\water_dudv"
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local tex_env0 = "$user$sky0" -- "sky\\sky_8_cube"
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local tex_env1 = "$user$sky1" -- "sky\\sky_8_cube"
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local tex_leaves = "ui\\ui_empty"
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("water_soft", "water_soft")
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:sorting(2, false)
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:blend(true, blend.srcalpha, blend.invsrcalpha)
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:zb(true, false)
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:distort(true)
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:fog(true)
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shader:sampler("s_base"):texture(tex_base)
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shader:sampler("s_nmap"):texture(tex_nmap)
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shader:sampler("s_env0"):texture(tex_env0):clamp()
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shader:sampler("s_env1"):texture(tex_env1):clamp()
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shader:sampler("s_position"):texture("$user$position"):f_none()
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shader:sampler("s_leaves"):texture(tex_leaves):wrap():f_anisotropic()
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end
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function l_special(shader, t_base, t_second, t_detail)
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shader:begin("waterd_soft", "waterd_soft")
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:sorting(2, true)
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:blend(true, blend.srcalpha, blend.invsrcalpha)
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:zb(true, false)
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:fog(false)
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:distort(true)
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shader:sampler("s_base"):texture(tex_base)
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shader:sampler("s_distort"):texture(tex_dist)
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shader:sampler("s_position"):texture("$user$position"):f_none()
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end
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--[[
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function normal (shader, t_base, t_second, t_detail)
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shader:begin ("waterd","waterd")
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: sorting (2, true)
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: blend (true,blend.srcalpha,blend.invsrcalpha)
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: zb (true,false)
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: fog (false)
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: distort (true)
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shader:sampler ("s_base") :texture (tex_base)
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shader:sampler ("s_distort") :texture (tex_dist)
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end
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]]
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