e4s-sdk/gamedata/shaders/r2/fxaa_luma.ps.hlsl
2026-06-17 23:06:51 +03:00

13 lines
240 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0;
float4 HPos : POSITION;
};
float4 main(v2p I) : COLOR
{
float3 image = tex2D(s_image, I.tc0);
return float4(image, dot(image, LUMINANCE_VECTOR));
}