e4s-sdk/gamedata/shaders/r2/models_xglass2.lua
2026-06-17 23:06:51 +03:00

39 lines
1.3 KiB
Lua

function l_special(shader, t_base, t_second, t_detail)
shader:begin("model_distort4glass", "particle_distort")
:sorting(3, true)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:zb(true, false)
:fog(false)
:distort(true)
shader:sampler("s_base"):texture(t_base)
shader:sampler("s_distort"):texture("pfx\\pfx_dist_glass3")
end
--[[
function normal_hq(shader, t_base, t_second, t_detail)
shader:begin ("model_env_hq","model_env_hq")
: fog (true)
: zb (true,false)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: aref (true,0)
: sorting (3,true)
shader:sampler ("s_base") :texture (t_base)
shader:sampler ("s_env") :texture ("sky\\sky_5_cube") : clamp()
shader:sampler ("s_lmap") :texture ("$user$projector")
: clamp ()
: f_linear ()
: project (true)
end
]]
function normal(shader, t_base, t_second, t_detail)
shader:begin("model_env_lq", "model_env_lq")
:fog(true)
:zb(true, false)
:blend(true, blend.srcalpha, blend.invsrcalpha)
:aref(true, 0)
:sorting(3, true)
:distort(true)
shader:sampler("s_base"):texture(t_base)
shader:sampler("s_env"):texture("sky\\sky_5_cube"):clamp()
end