e4s-sdk/gamedata/shaders/r2/particle-clip.vs
2026-06-17 23:06:51 +03:00

27 lines
433 B
GLSL

#include "common.h"
struct vv
{
float4 P : POSITION;
float2 tc : TEXCOORD0;
float4 c : COLOR0;
};
struct vf
{
float4 hpos : POSITION;
float2 tc : TEXCOORD0;
float4 c : COLOR0;
};
vf main (vv v)
{
vf o;
o.hpos = mul (m_WVP, v.P); // xform, input in world coords
o.hpos.z = abs (o.hpos.z);
o.hpos.w = abs (o.hpos.w);
o.tc = v.tc; // copy tc
o.c = v.c; // copy color
return o;
}