e4s-sdk/gamedata/shaders/r2/saturation.ps.hlsl
2026-06-17 23:06:51 +03:00

15 lines
329 B
HLSL

#include "common.hlsli"
float3 pharse_saturation(float3 Color)
{
float Luma = dot(Color.xyz, 0.33f) + 0.001f;
return lerp(Luma.xxx, Color.xyz, 1.2f);
}
float4 main(p_shadow I) : COLOR
{
float3 col = tex2D(s_image, I.tc0).xyz;
col = 1.2f * pharse_saturation(col);
return float4(col, 1.0f);
}