e4s-sdk/gamedata/shaders/r2/selflight2.lua
2026-06-17 23:06:51 +03:00

13 lines
385 B
Lua

function normal(shader, t_base, t_second, t_detail)
shader:begin("deffer_base", "deffer_base")
:fog(false)
:emissive(true)
shader:sampler("s_base"):texture(t_base)
end
function l_special(shader, t_base, t_second, t_detail)
shader:begin("deffer_base", "accum_emissivel")
:zb(true, false)
:fog(false)
:emissive(true)
end