e4s-sdk/gamedata/shaders/r2/shadow_base.vs.hlsl
2026-06-17 23:06:51 +03:00

22 lines
348 B
HLSL

#include "common.hlsli"
struct a2v
{
float4 P : POSITION;
};
#ifdef USE_AREF
void main(in v_static I, out p_shadow O)
{
O.tc0 = unpack_tc_base(I.tc, I.T.w, I.B.w);
#else
void main(in a2v I, out p_shadow O)
{
O.tc0 = 0.0f;
#endif
O.hpos = mul(m_WVP, I.P);
#ifndef USE_HWSMAP
O.depth = O.hpos.z;
#endif
}