17 lines
243 B
GLSL
17 lines
243 B
GLSL
#include "common.h"
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struct vf
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{
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float4 hpos : POSITION;
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float2 tc0 : TEXCOORD0;
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};
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vf main (v_model v)
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{
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vf o;
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o.hpos = mul (m_WVP, v.P); // xform, input in world coords
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o.tc0 = v.tc; // copy tc
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return o;
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}
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