e4s-sdk/gamedata/shaders/r2/smaa_bweight_calc.ps.hlsl
2026-06-17 23:06:51 +03:00

28 lines
632 B
HLSL

#include "common.hlsli"
#define SMAA_HLSL_3
uniform float4 screen_res;
#define SMAA_RT_METRICS screen_res.zwxy
#define SMAA_PRESET_ULTRA
#include "smaa.hlsli"
SMAATexture2D(s_edgetex);
SMAATexture2D(s_areatex);
SMAATexture2D(s_searchtex);
// Struct
struct p_smaa
{
float2 tc0 : TEXCOORD0; // Texture coordinates (for sampling maps)
};
float4 main(p_smaa I) : COLOR
{
float2 pixcoord;
float4 offset[3];
SMAABlendingWeightCalculationVS(I.tc0, pixcoord, offset);
return SMAABlendingWeightCalculationPS(I.tc0, pixcoord, offset, s_edgetex, s_areatex, s_searchtex, 0.0f);
};