13 lines
196 B
HLSL
13 lines
196 B
HLSL
#include "common.hlsli"
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struct p_TL
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{
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float2 Tex0 : TEXCOORD0;
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float4 Color : COLOR;
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};
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// Pixel
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float4 main(p_TL I) : COLOR
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{
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return tex2D(s_base, I.Tex0) * I.Color;
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}
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