e4s-sdk/gamedata/shaders/r2/test/p30_sky2.ps
2026-06-17 23:06:51 +03:00

43 lines
966 B
PostScript

//
// Generated by Microsoft (R) D3DX9 Shader Compiler 9.07.239.0000
//
// fxc /DUSE_SHADER3=1 /nologo /Tps_3_0 /Emain /Zpr /Fctest\p30_sky2.ps
// sky2.ps
//
//
// Parameters:
//
// samplerCUBE s_sky0;
// samplerCUBE s_sky1;
// sampler2D s_tonemap;
//
//
// Registers:
//
// Name Reg Size
// ------------ ----- ----
// s_sky0 s0 1
// s_sky1 s1 1
// s_tonemap s2 1
//
ps_3_0
def c0, 0.5, 0, 0.333333343, 1
dcl_color_pp v0
dcl_texcoord_pp v1.xyz
dcl_texcoord1_pp v2.xyz
dcl_cube s0
dcl_cube s1
dcl_2d s2
texld_pp r1, v1, s0
texld_pp r0, v2, s1
lrp_pp r2.xyz, v0.w, r0, r1
mul_pp r1.xyz, r2, v0
texld_pp r0, c0.x, s2
add_pp r0.w, r0.x, r0.x
mul_pp r0.xyz, r1, r0.w
mov r0.w, c0.y
mov_pp oC0, r0
mul_pp oC1, r0, c0.zzzw
// approximately 11 instruction slots used (3 texture, 8 arithmetic)