e4s-sdk/gamedata/shaders/r2/vert.ps
2026-06-17 23:06:51 +03:00

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#include "common.h"
struct v2p
{
half2 tc0 :TEXCOORD0; // base
half4 c0 :COLOR0; // rgb.fog
};
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
// Need PS 2.0 for the fog to be applied
half4 main_ps_2_0 ( v2p I ) : COLOR
{
half4 t_base = tex2D (s_base,I.tc0);
half3 final = t_base*I.c0*2;
// out
return half4 (final, t_base.a*I.c0.a*I.c0.a);
}