e4s-sdk/gamedata/shaders/r2/yuv2rgb.ps
2026-06-17 23:06:51 +03:00

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PostScript

#include "common.h"
half4 main_ps_2_0 (float2 uv : TEXCOORD0) : COLOR
{
half3 YUV = tex2D (s_base, uv);
half Y = YUV.x;
half U = YUV.y;
half V = YUV.z;
/*
half _T = 1.16406f*Y;
half R1 = _T + 1.59765f*V - 0.86961f;
half G1 = _T - 0.390625f*U - 0.8125f*V + 0.53076f;
half B1 = _T + 2.01562f*U - 1.0786f;
*/
half c = 1.16406f ;
half3 _Y = half3 (c, c, c) *Y ;
half3 _U = half3 (0, -0.390625f, +2.01562f) *U ;
half3 _V = half3 (+1.59765f, -0.8125f, 0) *V ;
half3 _S = half3 (-0.86961f, +0.53076f, -1.0786f) ;
return half4(_Y+_U+_V+_S,1);
}