e4s-sdk/gamedata/shaders/r3/accum_emissive.ps
2026-06-17 23:06:51 +03:00

7 lines
138 B
PostScript

#include "common.h"
//float4 main ( p_flat I ) : SV_Target
float4 main() : SV_Target
{
return float4 (1,1,1,1)*16.0h;
}