e4s-sdk/gamedata/shaders/r3/fluid_draw_texture.ps
2026-06-17 23:06:51 +03:00

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594 B
PostScript

#include "fluid_common.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
float4 main( p_fluidsim input ) : SV_Target
{
if( textureNumber == 1)
return abs(Texture_color.SampleLevel(samLinear,input.texcoords,0)).xxxx;
else if( textureNumber == 2)
return abs(Texture_velocity0.SampleLevel(samLinear,input.texcoords,0));
else
return float4(abs(Texture_obstvelocity.SampleLevel(samLinear,input.texcoords,0).xy),
abs(Texture_obstacles.SampleLevel(samLinear,input.texcoords,0).r),1 );
}