e4s-sdk/gamedata/shaders/r3/fluid_gaussian.ps
2026-06-17 23:06:51 +03:00

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687 B
PostScript

#include "fluid_common.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
float4 main( p_fluidsim input ) : SV_Target
{
if( IsNonEmptyCell(input.texcoords.xyz) )
return 0;
float dist = length( input.cell0 - center ) * size;
// float dist = length( input.cell0 - center ) * size / 2;
float4 result;
// result.rgb = splatColor; // + sin(splatColor.rgb*10.0+cell*5.0)*0.2;
result.rgb = splatColor + length(splatColor)*sin(splatColor.rgb*10.0+input.cell0*5.0)*0.2;
// result.a = exp( -dist*dist/(0.05) );
// result.a = exp( -dist*dist );
result.a = exp( -dist*dist/0.5 );
return result;
}