9 lines
No EOL
342 B
PostScript
9 lines
No EOL
342 B
PostScript
#include "fluid_common_render.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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// TODO: DX10: replace WorldViewProjection with m_WVP
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float4 main(PS_INPUT_RAYCAST input) : SV_Target
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{
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return rayDataTex.Sample(samPointClamp, float2(input.pos.x/RTWidth,input.pos.y/RTHeight));
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} |