e4s-sdk/gamedata/shaders/r3/model_def_lq.ps
2026-06-17 23:06:51 +03:00

22 lines
515 B
PostScript

#include "common.h"
struct v2p
{
float2 tc0: TEXCOORD0; // base
// float2 tc1: TEXCOORD1; // lmap
float3 c0: COLOR0; // sun
};
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
float4 main( v2p I ) : SV_Target
{
// float4 t_base = tex2D (s_base,I.tc0);
float4 t_base = s_base.Sample( smp_base, I.tc0 );
float3 light = I.c0;
float3 final = light*t_base*2;
// out
return float4 (final.r,final.g,final.b,t_base.a);
}