e4s-sdk/gamedata/shaders/start_rename.ps1
2026-06-17 23:06:51 +03:00

30 lines
941 B
PowerShell

# Define the directories
$directories = @("r1", "r2", "r3", "editor", "shared")
# Define the extension mappings
$extensionMappings = @{
".h" = ".hlsli"
".s" = ".lua"
".s_" = ".lua_"
".ps" = ".ps.hlsl"
".vs" = ".vs.hlsl"
".ds" = ".ds.hlsl"
".hs" = ".hs.hlsl"
".gs" = ".gs.hlsl"
".cs" = ".cs.hlsl"
}
# Loop through each directory
foreach ($dir in $directories) {
# Loop through each extension mapping
foreach ($ext in $extensionMappings.Keys) {
# Get all files with the current extension recursively in the current directory
$files = Get-ChildItem -Path $dir -Filter "*$ext" -Recurse
# Loop through each file and rename it
foreach ($file in $files) {
$newName = [System.IO.Path]::ChangeExtension($file.FullName, $extensionMappings[$ext])
Rename-Item -Path $file.FullName -NewName $newName
}
}
}