e4s-sdk/gamedata/configs/game_maps_single.ltx

80 lines
2.4 KiB
TeX

[___level_music_tracks]
;
music\marsh_night = 0, 8, 0.25, 10, 20
music\marsh_2 = 8, 24, 0.25, 5, 25
[def_map]
bound_rect = -10000.0f, -10000.0f, 10000.0f, 10000.0f
texture = ui\ui_nomap2
[global_map]
;
bound_rect = 0.0, 0.0, 2048, 2048.0
max_zoom = 8.0
texture = ui\ui_global_map
[level_maps_single]
; stohe_selo =
zaton =
jupiter =
jupiter_underground =
pripyat =
labx8 =
; plecha_selo =
; weapons_test =
; peacemaker_selo =
[stohe_selo]
global_rect = 0.0, 0.0, 100.0, 100.0
[plecha_selo]
global_rect = 100.0, 0.0, 200.0, 100.0
[peacemaker_selo]
global_rect = 200.0, 0.0, 300.0, 100.0
music_tracks = zaton_musics
[zaton]
global_rect = 307.0, 90.0, 717.0, 500.000000
music_tracks = zaton_musics
weathers = dynamic_default
[jupiter]
global_rect = 68.0, 563.0, 478.0, 973.000000
music_tracks = jupiter_musics
weathers = dynamic_default
[jupiter_underground]
global_rect = 570.0, 884.0, 571.0, 885.0
music_tracks = underground_musics
weathers = indoor_ambient
[pripyat]
global_rect = 580.0, 564.0, 954.0, 938.000000
music_tracks = pripyat_musics
weathers = dynamic_default
[labx8]
global_rect = 746.0, 719.0, 747.0, 720.0
music_tracks = underground_musics
weathers = indoor
[red_forest]
global_rect = 107.0, 90.0, 517.0, 500.000000
music_tracks = zaton_musics
weathers = dynamic_default
;[weapons_test]
; global_rect = 300.0, 300.0, 497.485352, 400