e4s-sdk/gamedata/configs/environment/ambients/garbage.ltx
2026-06-17 23:06:51 +03:00

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[day]
effects = effect_1, effect_2, effect_3, effect_5, effect_6, effect_7, effect_8
max_effect_period = 90.000000
min_effect_period = 40.000000
sound_channels = wind_bkg_1, bkwind_1, bkwind_2, swampwind_1, dogs_1, gunshots_1, crows_2, crows_2a
[default]
effects = effect_0, effect_1, effect_2, effect_3, effect_8
max_effect_period = 60.000000
min_effect_period = 30.000000
sound_channels = wind_bkg_1, bkwind_1, bkwind_2, swampwind_1, dogs_1, gunshots_1, crows_2, crows_2a
[evening]
effects =
max_effect_period = 120.000000
min_effect_period = 90.000000
sound_channels = wind_bkg_1, bkwind_1, bkwind_2, swampwind_1, dogs_1, crows_2, crows_2a, gunshots_1, crickets_1, moans_1
[hospital]
effects = effect_4
max_effect_period = 60.000000
min_effect_period = 30.000000
sound_channels = hospital
[indoor]
effects =
max_effect_period = 160.000000
min_effect_period = 130.000000
sound_channels = ugnd_bkg_1, indoor, ugnd_breath, ugnd_hits, ugnd_squeaks_1
[morning]
effects = effect_4
max_effect_period = 60.000000
min_effect_period = 30.000000
sound_channels = wind_bkg_1, bkwind_1, bkwind_2, swampwind_1, dogs_1, gunshots_1, crows_2, crows_2a, moans_1
[night]
effects = effect_1, effect_2, effect_3, effect_8
max_effect_period = 160.000000
min_effect_period = 130.000000
sound_channels = night_bkg_1, bkwind_1, bkwind_2, swampwind_1, crickets_1, crickets_2, owls_1, howling_1, dark_1
[rain]
effects = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8
max_effect_period = 40.000000
min_effect_period = 20.000000
sound_channels = bkwind_1, bkwind_2, swampwind_1, dogs_1, gunshots_1
[stancia1]
effects = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8, effect_9
max_effect_period = 20.000000
min_effect_period = 10.000000
sound_channels = stancia1
[stancia2]
effects = effect_1, effect_2, effect_3, effect_4, effect_5, effect_6, effect_7, effect_8, effect_9
max_effect_period = 20.000000
min_effect_period = 10.000000
sound_channels = stancia2
[tuman]
effects = effect_4, effect_6
max_effect_period = 10.000000
min_effect_period = 5.000000
sound_channels = wind_bkg_1, bkwind_1, bkwind_2, darkwind_1, dogs_1, gunshots_1, moans_1
[x18]
effects =
max_effect_period = 160.000000
min_effect_period = 130.000000
sound_channels = x18