e4s-sdk/gamedata/configs/gameplay/character_desc_pripyat.xml
2026-06-17 23:06:51 +03:00

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XML

<?xml version='1.0' encoding="windows-1251"?>
<xml>
<!-- pri_a17_military_captain_tarasov -->
<specific_character id="pri_a17_military_captain_tarasov" team_default = "1">
<name>pri_a17_military_captain_tarasov</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a17_military_captain_tarasov</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\military\</snd_config>
<rank>70</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_val = 1, scope \n
ammo_9x39_ap = 1 \n
wpn_pb \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 3 \n
wpn_binoc = 1 \n
#include "gameplay\character_food_army.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
<actor_dialog>pri_a17_military_recon_squad_ambush_actor_ready</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- pri_a17_military_prapor_valentyr -->
<specific_character id="pri_a17_military_prapor_valentyr" team_default = "1">
<name>pri_a17_military_prapor_valentyr</name>
<icon>ui_inGame2_Soldier_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a17_military_prapor_valentyr</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\military\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
<supplies>
[spawn] \n
wpn_abakan = 1, scope \n
ammo_5.45x39_ap = 1 \n
wpn_pb \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 2 \n
wpn_binoc = 1 \n
#include "gameplay\character_food_army.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- pri_a17_military_sergeant_morozov -->
<specific_character id="pri_a17_military_sergeant_morozov" team_default = "1">
<name>pri_a17_military_sergeant_morozov</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a17_military_sergeant_morozov</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\military\</snd_config>
<rank>80</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_svu \n
ammo_7.62x54_7h1 = 1 \n
wpn_pb \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 1 \n
wpn_binoc = 1 \n
#include "gameplay\character_food_army.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- pri_a17_military_lieutenant_podorojniy -->
<specific_character id="pri_a17_military_lieutenant_podorojniy" team_default = "1">
<name>pri_a17_military_lieutenant_podorojniy</name>
<icon>ui_inGame2_Soldier_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a17_military_lieutenant_podorojniy</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\military\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
<supplies>
[spawn] \n
wpn_abakan = 1, scope \n
ammo_5.45x39_ap = 1 \n
wpn_pb \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 2 \n
wpn_binoc = 1 \n
#include "gameplay\character_food_army.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- pri_a17_military_colonel_kovalski -->
<specific_character id="pri_a17_military_colonel_kovalski" team_default = "1">
<name>pri_a17_military_colonel_kovalski_name</name>
<icon>ui_inGame2_Kovalskiy</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a17_military_colonel_kovalski</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\military\</snd_config>
<rank>75</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_3_face_1</visual>
<supplies>
[spawn] \n
wpn_fort \n
wpn_groza \n
ammo_9x18_pmm = 1 \n
ammo_9x39_ap = 1 \n
grenade_f1 = 2 \n
hand_radio \n
wpn_binoc = 1 \n
#include "gameplay\character_food_army.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>pri_a17_military_base_commander_start</start_dialog>
<actor_dialog>pri_a17_military_base_commander_actor_dialog_1</actor_dialog>
<actor_dialog>pri_a17_military_base_commander_actor_questions_dialog</actor_dialog>
<actor_dialog>pri_a17_military_colonel_kovalski_a23_about_gauss_labx8</actor_dialog>
<actor_dialog>pri_a16_colonel_a21_about_sentry_dialog</actor_dialog>
<actor_dialog>pri_a16_colonel_a21_about_sentry_pass_task_dialog</actor_dialog>
<actor_dialog>pri_a17_military_colonel_kovalski_b35_about_merc_start</actor_dialog>
<actor_dialog>pri_a17_military_colonel_kovalski_b35_actor_know_about_merc</actor_dialog>
<actor_dialog>pri_a17_military_colonel_kovalski_b35_reward</actor_dialog>
<actor_dialog>pri_a17_military_colonel_kovalski_evacuation_ready</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- pri_a17_monolith_preacher -->
<specific_character id="pri_a17_monolith_preacher" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a17_monolith_preacher</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\monolith\</snd_config>
<rank>100</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_3</visual>
<supplies>
[spawn] \n
pri_a17_gauss_rifle \n
wpn_colt1911 = 1 \n
ammo_gauss = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food_army.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- pri_a15_sokolov -->
<specific_character id="pri_a15_sokolov" team_default = "1">
<name>pri_a15_sokolov_name</name>
<icon>ui_inGame2_Sokolov</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a15_sokolov</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\military\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_1_face_1</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 1 \n
wpn_binoc = 1 \n
#include "gameplay\character_food_army.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>pri_a15_sokolov_start_dialog</start_dialog>
<actor_dialog>pri_a15_sokolov_where_from</actor_dialog>
<actor_dialog>pri_a15_sokolov_jupiter</actor_dialog>
<actor_dialog>pri_a15_sokolov_evacuation_point</actor_dialog>
<actor_dialog>pri_a15_sokolov_evacuation_note</actor_dialog>
<actor_dialog>pri_a15_sokolov_occupation</actor_dialog>
<actor_dialog>pri_a15_sokolov_pripyat_group</actor_dialog>
<actor_dialog>pri_a15_sokolov_need_outfit</actor_dialog>
<actor_dialog>pri_a15_sokolov_arranged_outfit</actor_dialog>
<actor_dialog>pri_a15_sokolov_goto_zulus</actor_dialog>
<actor_dialog>pri_a15_sokolov_acquaintance_after_jorney</actor_dialog>
<actor_dialog>pri_a15_sokolov_about_journey</actor_dialog>
<actor_dialog>pri_a15_sokolov_helicopter</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- Ñîêîëîâ â êîñòþìå ñ êóïîëîì pri_a15_sokolov_sci -->
<specific_character id="pri_a15_sokolov_sci" team_default = "1">
<name>pri_a15_sokolov_name</name>
<icon>ui_inGame2_Sokolov_ecolog</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a15_sokolov_sci</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\military\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_ecolog_face_1</visual>
<supplies>
[spawn] \n
wpn_ak74u \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_food_army.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>pri_a15_sokolov_start_dialog</start_dialog>
<actor_dialog>pri_a15_sokolov_pripyat_ready</actor_dialog>
<actor_dialog>pri_a15_sokolov_evacuation_point</actor_dialog>
<actor_dialog>pri_a15_sokolov_evacuation_note</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_a15_sokolov_sci_head" team_default = "1">
<name>pri_a15_sokolov_name</name>
<icon>ui_inGame2_Sokolov</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a15_sokolov_sci_head</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\military\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_1_face_1</visual>
<supplies>
[spawn] \n
wpn_abakan \n
ammo_5.45x39_ap = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 1 \n
wpn_binoc = 1 \n
#include "gameplay\character_food_army.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>pri_a15_sokolov_start_dialog</start_dialog>
<actor_dialog>pri_a15_sokolov_pripyat_ready</actor_dialog>
<actor_dialog>pri_a15_sokolov_evacuation_point</actor_dialog>
<actor_dialog>pri_a15_sokolov_evacuation_note</actor_dialog>
<actor_dialog>pri_a15_sokolov_acquaintance_after_jorney</actor_dialog>
<actor_dialog>pri_a15_sokolov_about_journey</actor_dialog>
<actor_dialog>pri_a15_sokolov_helicopter</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_a22_military_merkulov" team_default = "1">
<name>pri_a18_vano_in_suit_reserve_name</name>
<icon>ui_inGame2_Soldier_4</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a22_military_merkulov</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\military\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_4</visual>
<supplies>
[spawn] \n
wpn_val \n
ammo_9x39_ap = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 1 \n
wpn_binoc = 1 \n
#include "gameplay\character_food_army.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pri_a22_military_skelja" team_default = "1">
<name>pri_a18_skorlupko_in_suit_name</name>
<icon>ui_inGame2_Soldier_4</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a22_military_skelja</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\military\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_4</visual>
<supplies>
[spawn] \n
wpn_abakan = 1, scope \n
ammo_5.45x39_ap = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 1 \n
wpn_binoc = 1 \n
#include "gameplay\character_food_army.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pri_a22_military_yarmoshuk" team_default = "1">
<name>pri_a22_military_yarmoshuk_name</name>
<icon>ui_inGame2_Soldier_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a22_military_yarmoshuk</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\military\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_f1 = 1 \n
pri_a25_explosive_charge_item = 1 \n
wpn_binoc = 1 \n
#include "gameplay\character_food_army.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- pri_a15_military_recon_leader -->
<specific_character id="pri_a15_military_recon_leader" team_default = "1">
<name>pri_a15_military_recon_leader_name</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a15_military_recon_leader</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\military\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_abakan = 1, scope \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food_army.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- pri_a15_military_recon_1 -->
<specific_character id="pri_a15_military_recon_1" team_default = "1">
<name>pri_a15_military_recon_1_name</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a15_military_recon_1</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\military\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_ak74 = 1, launcher \n
ammo_5.45x39_fmj = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 2 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- pri_a15_military_recon_2 -->
<specific_character id="pri_a15_military_recon_2" team_default = "1">
<name>pri_a15_military_recon_2_name</name>
<icon>ui_inGame2_Soldier_4</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a15_military_recon_2</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\military\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_4</visual>
<supplies>
[spawn] \n
wpn_val \n
ammo_9x39_pab9 = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 2 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- pri_a15_military_recon_3 -->
<specific_character id="pri_a15_military_recon_3" team_default = "1">
<name>pri_a15_military_recon_3_name</name>
<icon>ui_inGame2_Soldier_4</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a15_military_recon_3</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\military\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_4</visual>
<supplies>
[spawn] \n
wpn_vintorez \n
ammo_9x39_ap = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pri_a21_sentry_lieutenant_stecenko" team_default = "1">
<name>pri_a21_sentry_lieutenant_stecenko_name</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a21_sentry_lieutenant_stecenko</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\military\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_ak74u = 1 \n
ammo_5.45x39_fmj = 1 \n
wpn_binoc = 1 \n
device_torch = 1
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pri_a25_army_medic" team_default = "1">
<name>pri_a25_army_medic_name</name>
<icon>ui_inGame2_Rogovets</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a25_army_medic</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\military\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2_face_1</visual>
<supplies>
[spawn] \n
wpn_abakan = 1, scope \n
ammo_5.45x39_ap = 1 \n
wpn_fort \n
ammo_9x18_fmj = 1 \n
grenade_f1 = 2 \n
wpn_binoc = 1 \n
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>pri_a25_army_medic_start_dialog</start_dialog>
<actor_dialog>pri_a25_army_medic_rescued</actor_dialog>
<actor_dialog>pri_a25_army_medic_supply_medicine</actor_dialog>
<actor_dialog>pri_a25_army_medic_need_health_care</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!--- Pripyat B306 -->
<specific_character id="pri_b306_envoy" team_default = "1">
<name>pri_b306_envoy_name</name>
<icon>ui_inGame2_ecolog_military</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_b306_envoy</class>
<community>killer</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_ecolog_military</visual>
<supplies>
[spawn] \n
pri_b306_envoy_pda \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!--- Pripyat A15 -->
<specific_character id="pri_a15_actor" team_default = "1">
<name>st_actor_name</name>
<icon>ui_inGame2_Hero</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a15_actor</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>0</rank>
<reputation>0</reputation>
<visual>actors\stalker_hero\stalker_hero_1</visual>
<supplies>
[spawn] \n
device_torch \n
pri_a15_wpn_ak74 \n
pri_a15_documents \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pri_a15_vano" team_default = "1">
<name>jup_a10_stalker_vano</name>
<icon>ui_npc_u_soldier_1</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a15_vano</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\stalker\</snd_config>
<rank>20</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_nauchniy_face_1</visual>
<supplies>
[spawn] \n
device_torch \n
pri_a15_wpn_wincheaster1300 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pri_a15_sokolov_scene" team_default = "1">
<name>pri_a15_sokolov_name</name>
<icon>ui_inGame2_Sokolov_ecolog</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a15_sokolov_scene</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\military\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_ecolog_face_1</visual>
<supplies>
[spawn] \n
device_torch \n
pri_a15_wpn_ak74u \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pri_a15_zulus" team_default = "1">
<name>jup_b15_zulus</name>
<icon>ui_inGame2_Zulus</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a15_zulus</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\dolg\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_dolg\stalker_dolg_1_face_1</visual>
<supplies>
[spawn] \n
device_torch \n
wpn_pkm_zulus = 1 \n
ammo_pkm_100 = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pri_a15_wanderer" team_default="1">
<name>jup_b4_monolith_squad_leader_name</name>
<icon>ui_inGame2_Brodyaga_monolit</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a15_wanderer</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>100</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_1_face_1</visual>
<supplies>
[spawn] \n
device_torch \n
pri_a15_wpn_svu \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pri_a15_military_tarasov" team_default = "1">
<name>pri_a17_military_captain_tarasov</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a15_military_tarasov</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\military\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pri_a15_military_2" team_default = "1">
<name>pri_a17_military_prapor_valentyr</name>
<icon>ui_inGame2_Soldier_4</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a15_military_2</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\military\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_4</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pri_a15_military_3" team_default = "1">
<name>pri_a17_military_sergeant_morozov</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a15_military_3</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\military\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pri_a15_military_4" team_default = "1">
<name>pri_a17_military_lieutenant_podorojniy</name>
<icon>ui_inGame2_Soldier_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a15_military_4</class>
<community>army</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\military\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_3</visual>
<supplies>
[spawn] \n
wpn_ak74 \n
ammo_5.45x39_fmj = 1 \n
#include "gameplay\character_items.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!--- Pripyat B35 -->
<specific_character id="pri_a22_army_signaller" team_default = "1">
<name>st_pri_a22_army_signaller</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a22_army_signaller</class>
<community>army</community>
<mechanic_mode>1</mechanic_mode>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_01\military\</snd_config>
<rank>40</rank>
<reputation>0</reputation>
<money min="1000" max="5000" infinitive="0"/>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_groza \n
ammo_9x39_ap = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 1 \n
hand_radio \n
wpn_binoc = 1 \n
#include "gameplay\character_food_army.xml"
#include "gameplay\character_drugs_2.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>pri_a22_army_signaller_start_dialog</start_dialog>
<actor_dialog>pri_a22_army_signaller_about_rfi_source</actor_dialog>
<actor_dialog>pri_a22_army_signaller_about_signal</actor_dialog>
<actor_dialog>pri_a22_army_signaller_supply_outfit</actor_dialog>
<actor_dialog>pri_a22_army_signaller_supply_ammo</actor_dialog>
<actor_dialog>pri_a22_army_signaller_supply_grenade</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<specific_character id="pri_b35_merc_leader" team_default = "1">
<name>st_pri_b35_merc_leader</name>
<icon>ui_inGame2_merc_4</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_b35_merc_leader</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_4</visual>
<supplies>
[spawn] \n
wpn_g36 \n
ammo_5.56x45_ap = 1 \n
wpn_usp \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_b35_merc_grenade_launcher_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_b35_merc_grenade_launcher_1</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_rpg7 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_b35_merc_grenade_launcher_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_merc_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_b35_merc_grenade_launcher_2</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\killer\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_merc\stalker_merc_2</visual>
<supplies>
[spawn] \n
wpn_rpg7 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_rgd5 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_b35_envoy" team_default = "1">
<name>st_pri_b35_envoy</name>
<icon>ui_inGame2_ecolog_military</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_b35_envoy</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>30</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_ecolog_military</visual>
<supplies>
[spawn] \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
pri_b35_lab_x8_key \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_b35_guard_envoy_1" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_ecolog_military</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_b35_guard_envoy_1</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_ecolog_military</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1, scope \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<specific_character id="pri_b35_guard_envoy_2" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_ecolog_military</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_b35_guard_envoy_2</class>
<community>killer</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_ecolog_military</visual>
<supplies>
[spawn] \n
wpn_lr300 = 1, scope \n
ammo_5.56x45_ap = 1 \n
wpn_usp = 1 \n
ammo_11.43x23_fmj = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs.xml"
</specific_character>
<!--- b36 -->
<specific_character id="pri_b36_monolith_sniper" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_2</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_b36_monolith_sniper</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>80</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_2</visual>
<supplies>
[spawn] \n
wpn_svd = 1 \n
ammo_7.62x54_7h1 = 3 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_2.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pri_b36_monolith_master_hiding_place" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_b36_monolith_master_hiding_place</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>60</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_3</visual>
<supplies>
[spawn] \n
wpn_protecta = 1 \n
ammo_12x76_zhekan = 1 \n
wpn_desert_eagle = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 1 \n
pri_b36_monolith_hiding_place_pda = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="pri_b36_monolith_marine_sniper" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_monolit_3</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_b36_monolith_marine_sniper</class>
<community>monolith</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\monolith\</snd_config>
<rank>80</rank>
<reputation>0</reputation>
<visual>actors\stalker_monolith\stalker_monolith_3</visual>
<supplies>
[spawn] \n
wpn_vintorez = 1 \n
ammo_9x39_ap = 3 \n
wpn_colt1911 = 1 \n
ammo_11.43x23_hydro = 1 \n
grenade_f1 = 1 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_3.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<!-- ----------------------- Ñòðåëîê !!! ------------------------------->
<specific_character id="pri_b305_strelok" team_default = "1">
<name>pri_b305_strelok_name</name>
<icon>ui_inGame2_Strelok</icon>
<map_icon x="1" y="0">
</map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_b305_strelok</class>
<community>stalker</community>
<terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\stalker\</snd_config>
<rank>100</rank>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_nauchniy_face_2</visual>
<supplies>
[spawn] \n
device_torch \n
detector_elite \n
wpn_binoc \n
wpn_colt1911 = 1 \n
ammo_11.43x23_fmj = 1 \n
wpn_ak74u = 1 \n
ammo_5.45x39_ap = 3 \n
grenade_f1 = 1 \n
#include "gameplay\character_food_army.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
<start_dialog>pri_b305_strelok_dialog</start_dialog>
<actor_dialog>pri_b305_strelok_about_information</actor_dialog>
<actor_dialog>pri_b305_strelok_about_station</actor_dialog>
<actor_dialog>pri_b305_strelok_about_base</actor_dialog>
<actor_dialog>pri_b305_strelok_note</actor_dialog>
<actor_dialog>actor_break_dialog</actor_dialog>
</specific_character>
<!-- ----------------------- Êîìàíäèð ãðóïïû ýâàêóàöèè Ëåéòåíàíò Ñìèðíîâ ------------------------------->
<specific_character id="pri_a28_evac_com" team_default = "1">
<name>pri_a28_evac_com_name</name>
<icon>ui_inGame2_Soldier_2</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>pri_a28_evac_com</class>
<community>army</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_02\military\</snd_config>
<rank>50</rank>
<reputation>0</reputation>
<visual>actors\stalker_soldier\stalker_soldier_2</visual>
<supplies>
[spawn] \n
wpn_abakan = 1, scope \n
ammo_5.45x39_ap = 1 \n
wpn_fort \n
ammo_9x18_pmm = 1 \n
grenade_f1 = 2 \n
#include "gameplay\character_items_nd.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_mil.xml"
</supplies>
<actor_dialog>actor_break_dialog</actor_dialog>
#include "gameplay\character_criticals_4.xml"
</specific_character>
<specific_character id="sim_default_stalker_pri_a16" team_default = "1">
<name>GENERATE_NAME_stalker</name>
<icon>ui_inGame2_neutral_nauchniy</icon>
<map_icon x="1" y="0"></map_icon>
<bio>Îïûòíûé ñòàëêåð. Äåòàëüíàÿ èíôîðìàöèÿ îòñóòñòâóåò.</bio>
<class>sim_default_stalker_pri_a16</class>
<community>stalker</community> <terrain_sect>stalker_terrain</terrain_sect>
<snd_config>characters_voice\human_03\stalker\</snd_config>
<rank>60</rank>
<money min="5000" max="10000" infinitive="0"/>
<reputation>0</reputation>
<visual>actors\stalker_neutral\stalker_neutral_nauchniy</visual>
<supplies>
[spawn] \n
wpn_vintorez \n
ammo_9x39_ap = 1 \n
wpn_sig220 = 1 \n
ammo_11.43x23_hydro = 1 \n
wpn_spas12 \n
ammo_12x76_zhekan = 1 \n
grenade_f1 = 4 \n
#include "gameplay\character_items_3.xml"
#include "gameplay\character_food.xml"
#include "gameplay\character_drugs_4.xml"
#include "gameplay\character_drugs_sci.xml"
#include "gameplay\character_sell_weapons.xml"
</supplies>
#include "gameplay\character_criticals_4.xml"
#include "gameplay\character_dialogs_no_guide.xml"
</specific_character>
</xml>