e4s-sdk/gamedata/configs/misc/outfit_upgrades/helm_tactic_up.ltx
2026-06-17 23:06:51 +03:00

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[up_sect_firsta_helm_tactic]
cost = 600
value = +10
chemical_burn_protection = 0.01
radiation_protection = 0.0002
[up_sect_firstc_helm_tactic]
cost = 1200
value = +20
telepatic_protection = 0.008
[up_sect_firstd_helm_tactic]
cost = 1200
value = +20
radiation_protection = 0.00035
[up_sect_firste_helm_tactic]
cost = 1800
value = +30
telepatic_protection = 0.012
[up_sect_firstf_helm_tactic]
cost = 1800
value = +30
chemical_burn_protection = 0.02
radiation_protection = 0.00045
[up_sect_secona_helm_tactic]
cost = 1500
value = +1
power_restore_speed = 0.001
[up_sect_seconc_helm_tactic]
cost = 2500
value = +2
nightvision_sect = effector_nightvision_2
[up_sect_secone_helm_tactic]
cost = 5000
nearest_enemies_show_dist = 35
[up_firsta_helm_tactic]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_helm_tactic
section = up_sect_firsta_helm_tactic
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_a1_name
description = st_up_res_a1_descr
icon = ui_inGame2_upgrade_helm_tactic_1
[up_firstc_helm_tactic]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_helm_tactic
section = up_sect_firstc_helm_tactic
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b1_name
description = st_up_res_b1_descr
icon = ui_inGame2_upgrade_helm_tactic_2
[up_firstd_helm_tactic]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_helm_tactic
section = up_sect_firstd_helm_tactic
property = prop_radio
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b3_name
description = st_up_res_b3_descr
icon = ui_inGame2_upgrade_helm_tactic_4
[up_firste_helm_tactic]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_helm_tactic
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_c4_name
description = st_up_res_c4_descr
icon = ui_inGame2_upgrade_helm_tactic_3
[up_firstf_helm_tactic]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_helm_tactic
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_c7_name
description = st_up_res_c7_descr
icon = ui_inGame2_upgrade_helm_tactic_5
[up_secona_helm_tactic]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_helm_tactic
section = up_sect_secona_helm_tactic
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_a3_name
description = st_up_res_a3_descr
icon = ui_inGame2_upgrade_helm_tactic_6
[up_seconc_helm_tactic]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_helm_tactic
section = up_sect_seconc_helm_tactic
property = prop_night_vision
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_b1_name
description = st_up_resp_b1_descr
icon = ui_inGame2_upgrade_helm_tactic_7
[up_secone_helm_tactic]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_helm_tactic
property = prop_scanner
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_c3_name
description = st_up_resp_c3_descr
icon = ui_inGame2_upgrade_helm_tactic_8
[up_gr_firstab_helm_tactic]
elements = up_firsta_helm_tactic
[up_gr_firstcd_helm_tactic]
elements = up_firstc_helm_tactic, up_firstd_helm_tactic
[up_gr_firstef_helm_tactic]
elements = up_firste_helm_tactic, up_firstf_helm_tactic
[up_gr_seconab_helm_tactic]
elements = up_secona_helm_tactic
[up_gr_seconcd_helm_tactic]
elements = up_seconc_helm_tactic
[up_gr_seconef_helm_tactic]
elements = up_secone_helm_tactic