229 lines
No EOL
7.2 KiB
TeX
229 lines
No EOL
7.2 KiB
TeX
[up_sect_firsta_helm_tactic]
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cost = 600
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value = +10
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chemical_burn_protection = 0.01
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radiation_protection = 0.0002
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[up_sect_firstc_helm_tactic]
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cost = 1200
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value = +20
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telepatic_protection = 0.008
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[up_sect_firstd_helm_tactic]
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cost = 1200
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value = +20
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radiation_protection = 0.00035
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[up_sect_firste_helm_tactic]
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cost = 1800
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value = +30
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telepatic_protection = 0.012
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[up_sect_firstf_helm_tactic]
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cost = 1800
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value = +30
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chemical_burn_protection = 0.02
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radiation_protection = 0.00045
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[up_sect_secona_helm_tactic]
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cost = 1500
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value = +1
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power_restore_speed = 0.001
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[up_sect_seconc_helm_tactic]
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cost = 2500
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value = +2
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nightvision_sect = effector_nightvision_2
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[up_sect_secone_helm_tactic]
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cost = 5000
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nearest_enemies_show_dist = 35
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[up_firsta_helm_tactic]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_helm_tactic
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section = up_sect_firsta_helm_tactic
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property = prop_radio, prop_chem
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_res_a1_name
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description = st_up_res_a1_descr
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icon = ui_inGame2_upgrade_helm_tactic_1
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[up_firstc_helm_tactic]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_helm_tactic
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section = up_sect_firstc_helm_tactic
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property = prop_psy
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_res_b1_name
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description = st_up_res_b1_descr
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icon = ui_inGame2_upgrade_helm_tactic_2
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[up_firstd_helm_tactic]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_firstef_helm_tactic
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section = up_sect_firstd_helm_tactic
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property = prop_radio
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_res_b3_name
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description = st_up_res_b3_descr
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icon = ui_inGame2_upgrade_helm_tactic_4
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[up_firste_helm_tactic]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_helm_tactic
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property = prop_psy
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_res_c4_name
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description = st_up_res_c4_descr
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icon = ui_inGame2_upgrade_helm_tactic_3
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[up_firstf_helm_tactic]
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scheme_index = 2, 1
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known = 1
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effects =
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section = up_sect_firstf_helm_tactic
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property = prop_radio, prop_chem
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_res_c7_name
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description = st_up_res_c7_descr
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icon = ui_inGame2_upgrade_helm_tactic_5
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[up_secona_helm_tactic]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_helm_tactic
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section = up_sect_secona_helm_tactic
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property = prop_power
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_resp_a3_name
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description = st_up_res_a3_descr
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icon = ui_inGame2_upgrade_helm_tactic_6
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[up_seconc_helm_tactic]
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scheme_index = 1, 2
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known = 1
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effects = up_gr_seconef_helm_tactic
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section = up_sect_seconc_helm_tactic
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property = prop_night_vision
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_resp_b1_name
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description = st_up_resp_b1_descr
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icon = ui_inGame2_upgrade_helm_tactic_7
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[up_secone_helm_tactic]
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scheme_index = 2, 2
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known = 1
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effects =
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section = up_sect_secone_helm_tactic
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property = prop_scanner
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_resp_c3_name
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description = st_up_resp_c3_descr
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icon = ui_inGame2_upgrade_helm_tactic_8
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[up_gr_firstab_helm_tactic]
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elements = up_firsta_helm_tactic
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[up_gr_firstcd_helm_tactic]
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elements = up_firstc_helm_tactic, up_firstd_helm_tactic
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[up_gr_firstef_helm_tactic]
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elements = up_firste_helm_tactic, up_firstf_helm_tactic
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[up_gr_seconab_helm_tactic]
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elements = up_secona_helm_tactic
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[up_gr_seconcd_helm_tactic]
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elements = up_seconc_helm_tactic
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[up_gr_seconef_helm_tactic]
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elements = up_secone_helm_tactic |