e4s-sdk/gamedata/configs/mp/weapons_mp/outfit_mp.ltx
2026-06-17 23:06:51 +03:00

225 lines
6.9 KiB
TeX

[mp_scientific_outfit]:scientific_outfit
$spawn = "network\outfits\mp_scientific_outfit"
class = EQU_SCIE
inv_name = mp_scientific_outfit_name
inv_name_short = mp_scientific_outfit_name
description = mp_scientific_outfit_description
burn_protection = 10 ;êîýôôèöèåíòû çàùèòû êîñòþìà ïåðñîíàæåì
strike_protection = 0 ;0.05
shock_protection = 10
wound_protection = 0.5
radiation_protection = 1
telepatic_protection = 0.99
chemical_burn_protection = 4
explosion_protection = 0.2
hit_fraction_actor = 0.25
bones_koeff_protection = mp_scien_outfit_bones
immunities_sect = mp_sect_scientific_outfit_immunities
[mp_scien_outfit_bones]
hit_fraction = 0.21
bip01_pelvis = 1.88, 0.35 ;1.8, 0.3
bip01_spine = 1.88, 0.35 ;1.8, 0.3
bip01_spine1 = 1.88, 0.35 ;1.8, 0.3
bip01_spine2 = 1.88, 0.35 ;1.8, 0.3
bip01_neck = 2.8, 0.30 ;2.0, 0.20
bip01_head = 2.8, 0.30 ;2.0, 0.20
eyelid_1 = 2.8, 0.30 ;2.0, 0.20
eye_left = 2.8, 0.02 ;2.0, 0.01
eye_right = 2.8, 0.02 ;2.0, 0.01
jaw_1 = 2.8, 0.30 ;2.0, 0.20
bip01_l_clavicle = 1.88, 0.35, 1.5 ;1.8, 0.3
bip01_l_upperarm = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_l_forearm = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_l_hand = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_r_clavicle = 1.88, 0.35 ;1.8, 0.3
bip01_r_upperarm = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_r_forearm = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_r_hand = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_l_finger0 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_l_finger1 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_l_finger2 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_l_thigh = 1.88, 0.35 ;1.8, 0.3
bip01_l_calf = 1.88, 0.35 ;1.8, 0.3
bip01_l_foot = 1.88, 0.35 ;1.8, 0.3
bip01_r_thigh = 1.88, 0.35 ;1.8, 0.3
bip01_r_calf = 1.88, 0.35 ;1.8, 0.3
bip01_r_foot = 1.88, 0.35 ;1.8, 0.3
bip01_r_finger0 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_r_finger1 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
bip01_r_finger2 = 1.88, 0.35, 1.5 ;1.8, 0.3, 1
[mp_sect_scientific_outfit_immunities]
burn_immunity = 0.05 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.5 ;0.00
shock_immunity = 0.00
wound_immunity = 1.00
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.05
explosion_immunity = 0.5 ;0.00
fire_wound_immunity = 0.08
[mp_military_stalker_outfit]:military_outfit
$spawn = "network\outfits\mp_military_stalker_outfit"
class = EQU_MLTR
inv_name = mp_military_outfit_name
inv_name_short = mp_military_outfit_name
description = mp_military_outfit_description
burn_protection = 0.5 ;0.6 ;êîýôôèöèåíòû çàùèòû êîñòþìà ïåðñîíàæåì
strike_protection = 0 ;0.2
shock_protection = 0.6
wound_protection = 0.6
radiation_protection = 0.00005 ;0.5
telepatic_protection = 0.6
chemical_burn_protection = 0.5 ;0.6
explosion_protection = 0.3 ;0.6
hit_fraction_actor = 0.12
immunities_sect = mp_military_stalker_outfit_immunities
bones_koeff_protection = mp_military_outfit_bones
power_loss = 0.55 ;0.67
[mp_military_stalker_outfit_immunities]
burn_immunity = 0.4 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.4
shock_immunity = 0.1
wound_immunity = 0.3 ;0.50
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.05 ;1.00
explosion_immunity = 0.3 ;0.50
fire_wound_immunity = 0.04
[mp_military_outfit_bones]
hit_fraction = 0.11
bip01_pelvis = 1.38, 0.35 ;1.3, 0.3
bip01_spine = 1.38, 0.35 ;1.3, 0.3
bip01_spine1 = 1.38, 0.35 ;1.3, 0.3
bip01_spine2 = 1.38, 0.35 ;1.3, 0.3
bip01_neck = 1.58, 0.35 ;1.5, 0.3
bip01_head = 1.58, 0.35 ;1.5, 0.3
eyelid_1 = 1.58, 0.35 ;1.5, 0.3
eye_left = 2.5, 0.02 ;2.0, 0.01
eye_right = 2.5, 0.02 ;2.0, 0.01
jaw_1 = 1.58, 0.35 ;1.5, 0.3
bip01_l_clavicle = 1.38, 0.35 ;1.3, 0.3
bip01_l_upperarm = 1.38, 0.35 ;1.3, 0.3
bip01_l_forearm = 1.38, 0.35 ;1.3, 0.3
bip01_l_hand = 1.38, 0.35 ;1.3, 0.3
bip01_l_finger0 = 1.38, 0.35 ;1.3, 0.3
bip01_l_finger1 = 1.38, 0.35 ;1.3, 0.3
bip01_l_finger2 = 1.38, 0.35 ;1.3, 0.3
bip01_r_clavicle = 1.38, 0.35 ;1.3, 0.3
bip01_r_upperarm = 1.38, 0.35 ;1.3, 0.3
bip01_r_forearm = 1.38, 0.35 ;1.3, 0.3
bip01_r_hand = 1.38, 0.35 ;1.3, 0.3
bip01_r_finger0 = 1.38, 0.35 ;1.3, 0.3
bip01_r_finger1 = 1.38, 0.35 ;1.3, 0.3
bip01_r_finger2 = 1.38, 0.35 ;1.3, 0.3
bip01_l_thigh = 1.38, 0.35 ;1.3, 0.3
bip01_l_calf = 1.38, 0.35 ;1.3, 0.3
bip01_l_foot = 1.38, 0.35 ;1.3, 0.3
bip01_r_thigh = 1.38, 0.35 ;1.3, 0.3
bip01_r_calf = 1.38, 0.35 ;1.3, 0.3
bip01_r_foot = 1.38, 0.35 ;1.3, 0.3
[mp_exo_outfit]:exo_outfit
$spawn = "network\outfits\mp_exo_outfit"
class = EQU_EXO
inv_name = mp_exo_outfit_name
inv_name_short = mp_exo_outfit_name
description = mp_exo_outfit_description
burn_protection = 0.9 ;0.5 ;êîýôôèöèåíòû çàùèòû êîñòþìà ïåðñîíàæåì
strike_protection = 0.7 ;0.4
shock_protection = 0.9
wound_protection = 0.6
radiation_protection = 0.0001
telepatic_protection = 0.6
chemical_burn_protection = 0.9 ;0,5
explosion_protection = 0.5 ;0.3
hit_fraction_actor = 0.2
immunities_sect = mp_exo_outfit_immunities
bones_koeff_protection = mp_exo_outfit_bones
;çàïðåùåíèå ðåæèìà Sprint äëÿ Àêòåðà
sprint_allowed = false
control_inertion_factor = 0.1
[mp_exo_outfit_immunities]:sect_exo_outfit_immunities
burn_immunity = 0.1 ;0.2 ;êîýôôèöèåíòû èììóíèòåòà ñàìîãî êîñòþìà
strike_immunity = 0.6 ;0.7
shock_immunity = 0.1 ;1.00
wound_immunity = 0.10
radiation_immunity = 0.00
telepatic_immunity = 0.00
chemical_burn_immunity = 0.05 ;1.00
explosion_immunity = 0.3
fire_wound_immunity = 0.02
[mp_exo_outfit_bones]
hit_fraction = 0.2
bip01_pelvis = 1.2, 0.5 ;1.1, 0.4
bip01_spine = 1.2, 0.5 ;1.1, 0.4
bip01_spine1 = 1.2, 0.5 ;1.1, 0.4
bip01_spine2 = 1.2, 0.5 ;1.1, 0.4
bip01_neck = 0.8, 0.45 ;0.7, 0.35
bip01_head = 0.8, 0.45 ;0.7, 0.35
eyelid_1 = 0.8, 0.45 ;0.7, 0.35
eye_left = 2.1, 0.02 ;2.0, 0.01
eye_right = 2.1, 0.02 ;2.0, 0.01
jaw_1 = 0.8, 0.5 ;0.7, 0.4
bip01_l_clavicle = 1.2, 0.5 ;1.1, 0.4
bip01_l_upperarm = 1.2, 0.5 ;1.1, 0.4
bip01_l_forearm = 1.2, 0.5 ;1.1, 0.4
bip01_l_hand = 1.2, 0.5 ;1.1, 0.4
bip01_l_finger0 = 1.2, 0.5 ;1.1, 0.4
bip01_l_finger1 = 1.2, 0.5 ;1.1, 0.4
bip01_l_finger2 = 1.2, 0.5 ;1.1, 0.4
bip01_r_clavicle = 1.2, 0.5 ;1.1, 0.4
bip01_r_upperarm = 1.2, 0.5 ;1.1, 0.4
bip01_r_forearm = 1.2, 0.5 ;1.1, 0.4
bip01_r_hand = 1.2, 0.5 ;1.1, 0.4
bip01_r_finger0 = 1.2, 0.5 ;1.1, 0.4
bip01_r_finger1 = 1.2, 0.5 ;1.1, 0.4
bip01_r_finger2 = 1.2, 0.5 ;1.1, 0.4
bip01_l_thigh = 1.2, 0.5 ;1.1, 0.4
bip01_l_calf = 1.2, 0.5 ;1.1, 0.4
bip01_l_foot = 1.2, 0.5 ;1.1, 0.4
bip01_r_thigh = 1.2, 0.5 ;1.1, 0.4
bip01_r_calf = 1.2, 0.5 ;1.1, 0.4
bip01_r_foot = 1.2, 0.5 ;1.1, 0.4