e4s-sdk/gamedata/configs/scripts/jupiter/jup_a10_bandit_guard_1.ltx
2026-06-17 23:06:51 +03:00

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[logic@jup_a10_bandit_guard_1]
suitable = {=target_squad_name(jup_a10_bandit_squad_3) !check_npc_name(jup_a10_bandit_leader)} true
prior = 100
active = walker@jup_a10_bandit_guard_1
[walker@jup_a10_bandit_guard_1]
path_walk = jup_a10_bandit_guard_1_walk
path_look = jup_a10_bandit_guard_1_look
on_info = {=surge_started} walker@surge
[walker@surge]
path_walk = bodyguard_1_walk
path_look = bodyguard_1_look
on_info = {=surge_complete} walker@jup_a10_bandit_guard_1