32 lines
1 KiB
TeX
32 lines
1 KiB
TeX
[logic@jup_a10_bandit_leader]
|
|
suitable = {=check_npc_name(jup_a10_bandit_leader)}
|
|
prior = 100
|
|
active = animpoint@valet
|
|
on_death = death
|
|
|
|
[animpoint@valet]
|
|
cover_name = jup_a10_bandit_leader_sit_animpoint
|
|
avail_animations = animpoint_sit_normal
|
|
use_camp = false
|
|
on_info = {+jup_a10_krutoy_stvol_attack -jup_a10_hit_bandit_leader} %=hit_npc_from_actor +jup_a10_hit_bandit_leader%
|
|
;on_actor_dist_le = 10 | {=actor_has_weapon} remark
|
|
on_info2 = {=is_squad_enemy_to_actor(jup_a10_bandit_squad_3) +jup_a10_vano_give_task} %+jup_a10_kill_all_bandit%
|
|
meet = meet
|
|
|
|
[death]
|
|
on_info = %+jup_a10_death_0%
|
|
|
|
[meet]
|
|
snd_on_use = {-jup_a10_vano_give_task} meet_use_no_default, {+jup_a10_back_vano} meet_use_no_default
|
|
close_snd_hello = jup_a10_bandit_leader_hello
|
|
close_distance = 10
|
|
close_victim = actor
|
|
close_anim = nil
|
|
use = {=actor_enemy} false, {=actor_has_weapon} false, true
|
|
trade_enable = false
|
|
|
|
[animpoint@remark]
|
|
target = story | actor
|
|
snd = meet_hide_weapon
|
|
on_signal = sound_end | animpoint@valet
|
|
meet = no_meet
|