90 lines
2.6 KiB
TeX
90 lines
2.6 KiB
TeX
[logic@jup_a6_duty_leader]
|
|
suitable = {=check_npc_name(jup_a6_duty_leader)} true
|
|
prior = 200
|
|
active = walker@duty_leader
|
|
|
|
[animpoint@duty_leader]
|
|
cover_name = jup_a6_animpint_duty_leader
|
|
avail_animations = animpoint_sit_normal_no_rnd
|
|
use_camp = false
|
|
meet = meet@stand_base
|
|
on_info = {+jup_b207_duty_knows_about_depot -jup_b207_ui} remark@jup_b207_radio_talk
|
|
on_game_timer = 900 | walker@duty_leader
|
|
combat_ignore_cond = true
|
|
combat_ignore_keep_when_attacked = true
|
|
invulnerable = true
|
|
out_restr = jup_a6_sr_noweap
|
|
corpse_detection_enabled = false
|
|
gather_items_enabled = false
|
|
help_wounded_enabled = false
|
|
|
|
[walker@duty_leader]
|
|
path_walk = duty_leader_walk
|
|
path_look = duty_leader_look
|
|
def_state_standing = wait_na
|
|
def_state_moving = walk_noweap
|
|
meet = meet@walker
|
|
on_info = {+jup_b207_duty_knows_about_depot -jup_b207_ui} remark@jup_b207_radio_talk
|
|
on_game_timer = 900 | animpoint@duty_leader
|
|
combat_ignore_cond = true
|
|
combat_ignore_keep_when_attacked = true
|
|
invulnerable = true
|
|
out_restr = jup_a6_sr_noweap
|
|
corpse_detection_enabled = false
|
|
gather_items_enabled = false
|
|
help_wounded_enabled = false
|
|
use_camp = false
|
|
|
|
|
|
[meet@stand_base]
|
|
close_snd_hello = jup_a6_duty_leader_greeting
|
|
close_snd_bye = jup_a6_duty_leader_farewell
|
|
close_anim = nil
|
|
close_victim = nil
|
|
far_anim = nil
|
|
far_victim = nil
|
|
close_distance = 0
|
|
far_distance = 0
|
|
close_snd_distance = 3
|
|
use = {=actor_enemy} false, true
|
|
allow_break = false
|
|
trade_enable = false
|
|
meet_on_talking = false
|
|
|
|
[meet@walker]:meet@stand_base
|
|
close_anim = wait_na
|
|
close_victim = actor
|
|
close_distance = 3
|
|
|
|
[remark@jup_b207_radio_talk]
|
|
target = story | actor
|
|
anim = wait_rac
|
|
on_signal = anim_end | %=play_sound(jup_b207_duty_leader_about_depot)%
|
|
on_signal2 = sound_end | remark@jup_b207_radio_talk_done
|
|
meet = no_meet
|
|
;combat_ignore_cond = {=check_enemy_smart(jup_a6)} true
|
|
combat_ignore_cond = true
|
|
combat_ignore_keep_when_attacked = true
|
|
invulnerable = true
|
|
out_restr = jup_a6_sr_noweap
|
|
gather_items_enabled = false
|
|
help_wounded_enabled = false
|
|
corpse_detection_enabled = false
|
|
|
|
|
|
[remark@jup_b207_radio_talk_done]
|
|
target = story | actor
|
|
anim = wait_na
|
|
on_signal = anim_end | %=play_sound(jup_b207_duty_leader_about_depot_after)%
|
|
on_signal2 = sound_end | %+jup_b207_ui -jup_b207_lock_door%
|
|
on_info = {+jup_b207_ui} animpoint@duty_leader
|
|
meet = no_meet
|
|
;combat_ignore_cond = {=check_enemy_smart(jup_a6)} true
|
|
combat_ignore_cond = true
|
|
combat_ignore_keep_when_attacked = true
|
|
invulnerable = true
|
|
out_restr = jup_a6_sr_noweap
|
|
gather_items_enabled = false
|
|
help_wounded_enabled = false
|
|
corpse_detection_enabled = false
|
|
|