e4s-sdk/gamedata/configs/scripts/labx8/lx8_snork_down.ltx
2026-06-17 23:06:51 +03:00

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[logic@snork]
active = mob_walker@wait
suitable = {=check_npc_name(lx8_snork)}
prior = 50
monster_job = true
[mob_walker@wait]
path_walk = snork_jump_01_walk
path_look = snork_jump_01_look
combat_ignore_cond = true
on_info = {=actor_in_zone(lx8_sr_up_ladder)} mob_walker@run
on_info2 = {=actor_in_zone(lx8_sr_close_combat)} mob_home@combat
;out_restr = lx8_sr_close_combat
[mob_walker@run]
path_walk = snork_jump_02_walk
path_look = snork_jump_02_look
combat_ignore_cond = true
on_signal = kill | %=kill_npc%
;out_restr = lx8_sr_close_combat
[mob_home@combat]
path_home = snork_combat_home
home_min_radius = 30
home_max_radius = 40
braindead = false
aggressive = true
out_restr = lx8_sr_close_combat
combat_ignore_cond = {=check_enemy_name(lx8_controller)} true