160 lines
6.5 KiB
TeX
160 lines
6.5 KiB
TeX
; Reference animpoints and walkers
|
|
|
|
[animpoint@a28_def]
|
|
cover_name = pri_a16_kovalski_1st_floor
|
|
reach_movement = walk_noweap
|
|
avail_animations = ward_noweap
|
|
out_restr = pri_a16_sr_noweap
|
|
combat_ignore_cond = true
|
|
combat_ignore_keep_when_attacked = true
|
|
invulnerable = true
|
|
meet = meet@pri_a28
|
|
use_camp = false
|
|
gather_items_enabled = false
|
|
help_wounded_enabled = false
|
|
corpse_detection_enabled = false
|
|
|
|
[animpoint@a28_def_short]
|
|
cover_name = pri_a16_kovalski_1st_floor
|
|
reach_movement = walk_noweap
|
|
avail_animations = ward_noweap_short
|
|
out_restr = pri_a16_sr_noweap
|
|
combat_ignore_cond = true
|
|
combat_ignore_keep_when_attacked = true
|
|
invulnerable = true
|
|
meet = meet@pri_a28
|
|
use_camp = false
|
|
gather_items_enabled = false
|
|
help_wounded_enabled = false
|
|
corpse_detection_enabled = false
|
|
|
|
[animpoint@a28_radio]
|
|
cover_name = pri_a16_animp_radio_talk
|
|
reach_movement = walk_noweap
|
|
avail_animations = ward_noweap_short
|
|
out_restr = pri_a16_sr_noweap
|
|
combat_ignore_cond = true
|
|
combat_ignore_keep_when_attacked = true
|
|
invulnerable = true
|
|
meet = no_meet
|
|
use_camp = false
|
|
gather_items_enabled = false
|
|
help_wounded_enabled = false
|
|
corpse_detection_enabled = false
|
|
|
|
[walker@a28_def_base]
|
|
invulnerable = true
|
|
def_state_moving = walk_noweap
|
|
def_state_standing = wait_na
|
|
combat_ignore_cond = true
|
|
combat_ignore_keep_when_attacked = true
|
|
out_restr = pri_a16_sr_noweap
|
|
meet = no_meet
|
|
use_camp = false
|
|
gather_items_enabled = false
|
|
help_wounded_enabled = false
|
|
corpse_detection_enabled = false
|
|
|
|
[meet@pri_a28]
|
|
meet_dialog = {+pri_a28_colonel_instructions_sound_end} pri_a17_military_colonel_kovalski_evacuation_start
|
|
use = true
|
|
close_snd_hello = nil
|
|
close_snd_bye = nil
|
|
abuse = false
|
|
allow_break = false
|
|
trade_enable = false
|
|
close_distance = 0
|
|
close_anim = nil
|
|
far_distance = 0
|
|
meet_on_talking = false
|
|
;--------------------------------------
|
|
|
|
[logic@pri_a28_kovalskiy]
|
|
active = animpoint@a28_waiting_for_surge_end
|
|
suitable = {+pri_b305_fifth_cam_end -pri_a28_update_task_cover_strelok =check_npc_name(pri_a17_military_colonel_kovalski)} true
|
|
prior = 200
|
|
post_combat_time = 0, 0
|
|
|
|
;--------------------------------------
|
|
; Talk with base, order to get base on line
|
|
[animpoint@a28_waiting_for_surge_end]:animpoint@a28_def
|
|
on_game_timer = 20 | %=play_sound(pri_b305_kovalskiy_order_kirilov)%
|
|
on_signal = sound_end | {-pri_b305_kovalskiy_order_kirilov_done_end} %+pri_b305_kovalskiy_order_kirilov_done_end%
|
|
on_info = {+pri_a28_surge_end} animpoint@a28_order_to_kirillov_1
|
|
|
|
[animpoint@a28_order_to_kirillov_1]:animpoint@a28_def
|
|
on_game_timer = 30 | %=play_sound(pri_a28_colonel_after_surge)%
|
|
on_signal = sound_end | animpoint@a28_order_to_kirillov_2 %+pri_a28_colonel_after_surge_sound_end%
|
|
meet = no_meet
|
|
|
|
[animpoint@a28_order_to_kirillov_2]:animpoint@a28_def
|
|
on_info = {+pri_a28_signaller_after_surge_1_done} animpoint@a28_radio_talking_1 ;prev. cond. was +pri_a28_signaller_after_surge_sound_end
|
|
|
|
;--------------------------------------
|
|
; Talk with base, going to radio, talking
|
|
[animpoint@a28_radio_talking_1]:animpoint@a28_radio
|
|
on_info = {=animpoint_reached +pri_a28_signaller_after_surge_sound_end -pri_a28_center_koval_base_talk} %+pri_a28_center_koval_base_talk%
|
|
on_info2 = {+pri_a28_center_to_colonel_1_sound_end} animpoint@a28_radio_talking_2
|
|
|
|
[animpoint@a28_radio_talking_2]:animpoint@a28_radio
|
|
on_game_timer = 10 | %=play_sound(pri_a28_colonel_to_center_1)%
|
|
on_signal = sound_end | animpoint@a28_radio_talking_3 %+pri_a28_colonel_to_center_1_sound_end%
|
|
|
|
[animpoint@a28_radio_talking_3]:animpoint@a28_radio
|
|
on_info = {+pri_a28_center_to_colonel_2_sound_end} animpoint@a28_radio_talking_4
|
|
|
|
[animpoint@a28_radio_talking_4]:animpoint@a28_radio
|
|
on_game_timer = 10 | %=play_sound(pri_a28_colonel_to_center_2)%
|
|
on_signal = sound_end | animpoint@a28_radio_talking_5 %+pri_a28_colonel_to_center_2_sound_end%
|
|
|
|
[animpoint@a28_radio_talking_5]:animpoint@a28_radio
|
|
on_info = {+pri_a28_center_to_colonel_3_sound_end} animpoint@a28_radio_talking_6
|
|
|
|
[animpoint@a28_radio_talking_6]:animpoint@a28_radio
|
|
on_game_timer = 10 | %=play_sound(pri_a28_colonel_to_center_3)%
|
|
on_signal = sound_end | animpoint@a28_base_movie_wait %+pri_a28_colonel_to_center_3_sound_end%
|
|
|
|
;--------------------------------------
|
|
;Listening to actor's talk with HQ
|
|
[animpoint@a28_base_movie_wait]:animpoint@a28_def_short
|
|
on_info = {+pri_a28_base_movie_done} animpoint@a28_waiting_for_actor_command_1
|
|
meet = no_meet
|
|
|
|
;--------------------------------------
|
|
;Giving orders to squad after cutscene
|
|
[animpoint@a28_waiting_for_actor_command_1]:animpoint@a28_def_short
|
|
on_game_timer = 10 | %=play_sound(pri_a28_colonel_instructions)%
|
|
on_signal = sound_end | animpoint@a28_waiting_for_actor_command_2 %+pri_a28_colonel_instructions_sound_end%
|
|
meet = no_meet
|
|
|
|
[animpoint@a28_waiting_for_actor_command_2]:animpoint@a28_def_short
|
|
on_game_timer = 10 | %=play_sound(pri_a28_colonel_actor_talk)%
|
|
on_signal = sound_end | animpoint@a28_waiting_for_actor_command_3 %+pri_a28_militarys_go_to_the_door%
|
|
meet = no_meet
|
|
on_info = {-pri_a28_supply_done -pri_a25_actor_needs_medikit_supply +pri_a22_army_signaller_supply_outfit_done -pri_a22_actor_needs_ammo_supply -pri_a22_actor_needs_grenade_supply} %+pri_a28_supply_done%
|
|
|
|
[animpoint@a28_waiting_for_actor_command_3]:animpoint@a28_def_short
|
|
on_game_timer = 6000 | walker@a28_no_time
|
|
on_info = {+pri_a28_update_task_cover_strelok_dialog} walker@a28_pos_for_orders
|
|
|
|
[walker@a28_no_time]:walker@a28_def_base
|
|
path_walk = a28_colonel_evac_start_walk
|
|
path_look = a28_colonel_evac_start_look
|
|
on_info = %=play_sound(pri_a28_colonel_cannot_wait)%
|
|
on_signal = sound_end | walker@a28_pos_for_orders %+pri_a28_update_task_cover_strelok_dialog%
|
|
on_info2 = {=npc_in_zone(pri_a20_sokolov_with_garick_new_way_to_pripyat_talk) -pri_a28_colonel_reached_pos_for_orders} walker@a28_orders_to_group %+pri_a28_colonel_reached_pos_for_orders%
|
|
|
|
;colonel_evac_start
|
|
;--------------------------------------
|
|
; Giving orders to group about moving out
|
|
[walker@a28_pos_for_orders]:walker@a28_def_base
|
|
path_walk = a28_colonel_evac_start_walk
|
|
path_look = a28_colonel_evac_start_look
|
|
on_info = {+pri_a28_colonel_reached_pos_for_orders} walker@a28_orders_to_group
|
|
on_info2 = {=npc_in_zone(pri_a20_sokolov_with_garick_new_way_to_pripyat_talk) -pri_a28_colonel_reached_pos_for_orders} walker@a28_orders_to_group %+pri_a28_colonel_reached_pos_for_orders%
|
|
|
|
[walker@a28_orders_to_group]:walker@a28_def_base
|
|
path_walk = a28_colonel_evac_start_walk
|
|
path_look = a28_colonel_evac_start_look
|
|
on_info = %=play_sound(pri_a28_colonel_evacuation)%
|
|
on_signal = sound_end | %+pri_a28_update_task_cover_strelok%
|