e4s-sdk/gamedata/configs/weapons/upgrades/w_hpsa_up.ltx
2026-06-17 23:06:51 +03:00

553 lines
16 KiB
TeX

[up_sect_firsta_hpsa]
;Ñêîðîñòðåëüíîñòü(1)10%
;----------------------
cost = 300
value = +10
rpm = +35
[up_sect_firstc_hpsa]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 600
value = +20
bullet_speed = +50
fire_dispersion_base = -0.01
[up_sect_firstd_hpsa]
;Îòäà÷à(2)-20%
;------------
cost = 600
value = -20
cam_dispersion = -0.2 ;0.6
cam_dispersion_inc = -0.2 ;0.6
cam_step_angle_horz = -0.2 ;1.0
[up_sect_firste_hpsa]
;Îòäà÷à(3)-30%
;------------
cost = 900
value = -30
cam_dispersion = -0.25 ;0.6
cam_dispersion_inc = -0.25 ;0.6
cam_step_angle_horz = -0.25 ;1.0
[up_sect_secona_hpsa]
;Íàñòèëüíîñòü(1)10%
;------------------
cost = 300
value = +10
bullet_speed = +30
[up_sect_seconc_hpsa]
;Íàäåæíîñòü(2)15%
;---------------
cost = 600
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.002
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.02 ;0.03
[up_sect_secone_hpsa]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 900
value = +25
rpm = +75
[up_sect_seconf_hpsa]
;Íàñòèëüíîñòü(1)10%
;------------------
cost = 900
value = +30
bullet_speed = +30
[up_sect_thirda_hpsa]
;Âåñ
;------------------
cost = 300
value = -0.35
inv_weight = -0.35
crosshair_inertion = -0.3
PDM_disp_base = -0.05
PDM_disp_vel_factor = -0.1
PDM_disp_accel_factor = -0.1
[up_sect_thirdc_hpsa]
;Óäîáñòâî(2)15%
;--------------
cost = 600
value = +15
crosshair_inertion = -0.7
PDM_disp_base = -0.1
PDM_disp_vel_factor = -0.3
PDM_disp_accel_factor = -0.3
[up_sect_thirdd_hpsa]
;Îòäà÷à(2)-20%
;------------
cost = 600
value = -20
cam_dispersion = -0.2 ;0.6
cam_dispersion_inc = -0.2 ;0.6
cam_step_angle_horz = -0.2 ;1.0
[up_sect_fourta_hpsa]
;Òî÷íîñòü(1)10%
;---------------
cost = 300
value = +10
fire_dispersion_base = -0.02
fire_dispersion_condition_factor = -1
[up_sect_fourtc_hpsa]
;Íàäåæíîñòü(2)15%
;---------------
cost = 600
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.002
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.02 ;0.03
[up_sect_fourte_hpsa]
;Óäîáñòâî(3)25%
;--------------
cost = 1000
value = +25
crosshair_inertion = -1
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.4
PDM_disp_accel_factor = -0.4
[up_sect_fiftha_hpsa]
;Óâåëè÷åííûé îáúåì ìàãàçèíà
;---------------
cost = 800
value = +4
ammo_mag_size = +4
[up_sect_fifthc_hpsa]
;Ñìåíà êàëèáðà íà 9õ18
;---------------
cost = 1500
value = "9x18"
ammo_class = ammo_9x18_fmj, ammo_9x18_pmm
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.0008
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.008 ;0.03
[up_firsta_hpsa]
scheme_index = 0, 0
known = 1
;;invented = 1 ; 0
effects = up_gr_firstcd_hpsa
section = up_sect_firsta_hpsa
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_a1_name
description = st_up_zatp_a1_descr
icon = ui_inGame2_upgrade_HPSS_1m_1
;;...
[up_firstc_hpsa]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_hpsa
section = up_sect_firstc_hpsa
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b4_name
description = st_up_zatp_b4_descr
icon = ui_inGame2_upgrade_HPSS_1m_2
[up_firstd_hpsa]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_hpsa
section = up_sect_firstd_hpsa
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_b2_name
description = st_up_zatp_b2_descr
icon = ui_inGame2_upgrade_HPSS_1m_3
[up_firste_hpsa]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_hpsa
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zatp_c5_name
description = st_up_zatp_c5_descr
icon = ui_inGame2_upgrade_HPSS_1m_4
[up_secona_hpsa]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_hpsa
section = up_sect_secona_hpsa
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_a1_name
description = st_up_barp_a1_descr
icon = ui_inGame2_upgrade_HPSS_1m_5
[up_seconc_hpsa]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_hpsa
section = up_sect_seconc_hpsa
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_b1_name
description = st_up_barp_b1_descr
icon = ui_inGame2_upgrade_HPSS_1m_6
[up_secone_hpsa]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_secone_hpsa
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c1_name
description = st_up_barp_c1_descr
icon = ui_inGame2_upgrade_HPSS_1m_7
[up_seconf_hpsa]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_seconf_hpsa
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_barp_c2_name
description = st_up_barp_c2_descr
icon = ui_inGame2_upgrade_HPSS_1m_8
[up_thirda_hpsa]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_hpsa
section = up_sect_thirda_hpsa
property = prop_weight
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b1_name
description = st_up_stvp_b1_descr
icon = ui_inGame2_upgrade_HPSS_1m_9
[up_thirdc_hpsa]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_thirdc_hpsa
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b2_name
description = st_up_stvp_b2_descr
icon = ui_inGame2_upgrade_HPSS_1m_10
[up_thirdd_hpsa]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_thirdd_hpsa
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvp_b3_name
description = st_up_stvp_b3_descr
icon = ui_inGame2_upgrade_HPSS_1m_11
[up_fourta_hpsa]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_hpsa
section = up_sect_fourta_hpsa
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_a1_name
description = st_up_usmp_a1_descr
icon = ui_inGame2_upgrade_HPSS_1m_12
[up_fourtc_hpsa]
scheme_index = 1, 5
known = 1
effects = up_gr_fourtef_hpsa
section = up_sect_fourtc_hpsa
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_b5_name
description = st_up_usmp_b5_descr
icon = ui_inGame2_upgrade_HPSS_1m_13
[up_fourte_hpsa]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_fourte_hpsa
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_usmp_c2_name
description = st_up_usmp_c2_descr
icon = ui_inGame2_upgrade_HPSS_1m_14
[up_fiftha_hpsa]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_hpsa
property = prop_ammo_size
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a4_name
description = st_up_addd_a1_descr
icon = ui_inGame2_upgrade_HPSS_1m_15
[up_fifthc_hpsa]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fifthc_hpsa
property = prop_calibre
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_b3_name
description = st_up_add_b3_descr
icon = ui_inGame2_upgrade_HPSS_1m_16
[up_gr_firstab_hpsa]
elements = up_firsta_hpsa
[up_gr_firstcd_hpsa]
elements = up_firstc_hpsa, up_firstd_hpsa
[up_gr_firstef_hpsa]
elements = up_firste_hpsa
[up_gr_seconab_hpsa]
elements = up_secona_hpsa
[up_gr_seconcd_hpsa]
elements = up_seconc_hpsa
[up_gr_seconef_hpsa]
elements = up_secone_hpsa, up_seconf_hpsa
[up_gr_thirdab_hpsa]
elements = up_thirda_hpsa
[up_gr_thirdcd_hpsa]
elements = up_thirdc_hpsa, up_thirdd_hpsa
[up_gr_fourtab_hpsa]
elements = up_fourta_hpsa
[up_gr_fourtcd_hpsa]
elements = up_fourtc_hpsa
[up_gr_fourtef_hpsa]
elements = up_fourte_hpsa
[up_gr_fifthab_hpsa]
elements = up_fiftha_hpsa
[up_gr_fifthcd_hpsa]
elements = up_fifthc_hpsa