e4s-sdk/gamedata/configs/weapons/upgrades/w_protecta_up.ltx
2026-06-17 23:06:51 +03:00

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[up_sect_firsta_protecta]
;Íàäåæíîñòü(1)10%
;---------------
cost = 800
value = +10
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.00045 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.00045 ;0.0011
[up_sect_firstc_protecta]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 1250
value = +20
bullet_speed = +80
hit_impulse = +20
fire_dispersion_base = -0.02
[up_sect_firstd_protecta]
;Íàäåæíîñòü(2)15%
;---------------
cost = 1250
value = +15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0006 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0006 ;0.0011
[up_sect_firste_protecta]
;Îòäà÷à(3)-30%
;------------
cost = 1700
value = -30
cam_dispersion = -0.7 ;0.7
cam_dispersion_inc = -0.7 ;0.7
cam_step_angle_horz = -0.7 ;0.7
zoom_cam_dispersion = -0.7 ;0.6
zoom_cam_dispersion_inc = -0.7 ;0.6
zoom_cam_step_angle_horz = -0.7 ;0.6
[up_sect_firstf_protecta]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 1700
value = +25
rpm = +35
[up_sect_secona_protecta]
;Îòäà÷à(1)-10%
;------------
cost = 800
value = -10
cam_dispersion = -0.25 ;3.0
cam_dispersion_inc = -0.25 ;3.0
cam_step_angle_horz = -0.25 ;3.0
zoom_cam_dispersion = -0.25 ;3.0
zoom_cam_dispersion_inc = -0.25 ;3.0
zoom_cam_step_angle_horz = -0.25 ;3.0
[up_sect_seconc_protecta]
;Óäîáñòâî(2)15%
;--------------
cost = 1250
value = +15
crosshair_inertion = -1.5
PDM_disp_base = -0.1
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
[up_sect_second_protecta]
;Îòäà÷à(2)-20%
;------------
cost = 1250
value = -20
cam_dispersion = -0.4 ;3.0
cam_dispersion_inc = -0.4 ;3.0
cam_step_angle_horz = -0.4 ;3.0
zoom_cam_dispersion = -0.4 ;3.0
zoom_cam_dispersion_inc = -0.4 ;3.0
zoom_cam_step_angle_horz = -0.4 ;3.0
[up_sect_thirda_protecta]
;Íàäåæíîñòü(1)10%
;---------------
cost = 800
value = +10
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.00045 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.00045 ;0.0011
[up_sect_thirdc_protecta]
;Îòäà÷à(2)-20%
;------------
cost = 1250
value = -20
cam_dispersion = -0.4 ;3.0
cam_dispersion_inc = -0.4 ;3.0
cam_step_angle_horz = -0.4 ;3.0
zoom_cam_dispersion = -0.4 ;3.0
zoom_cam_dispersion_inc = -0.4 ;3.0
zoom_cam_step_angle_horz = -0.4 ;3.0
[up_sect_thirdd_protecta]
;Ñêîðîñòðåëüíîñòü(2)15%
;----------------------
cost = 2250
value = +15
;value2 = st_new_fire_mode
rpm = +25
fire_modes = 1, -1
[up_sect_thirde_protecta]
;Òî÷íîñòü(3)30%
;---------------
cost = 1700
value = +30
fire_dispersion_base = -0.1
fire_dispersion_condition_factor = -0.05
[up_sect_fourta_protecta]
;Îòäà÷à(1)-10%
;------------
cost = 800
value = -10
cam_dispersion = -0.25 ;3.0
cam_dispersion_inc = -0.25 ;3.0
cam_step_angle_horz = -0.25 ;3.0
zoom_cam_dispersion = -0.25 ;3.0
zoom_cam_dispersion_inc = -0.25 ;3.0
zoom_cam_step_angle_horz = -0.25 ;3.0
[up_sect_fourtc_protecta]
;Ñêîðîñòðåëüíîñòü(2)15%
;----------------------
cost = 1250
value = +15
rpm = +25
[up_firsta_protecta]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_protecta
section = up_sect_firsta_protecta
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_a1_name
description = st_up_bard_a1_descr
icon = ui_inGame2_upgrade_Protecta_1
[up_firstc_protecta]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_protecta
section = up_sect_firstc_protecta
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_b5_name
description = st_up_bard_b5_descr
icon = ui_inGame2_upgrade_Protecta_2
[up_firstd_protecta]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_protecta
section = up_sect_firstd_protecta
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_b6_name
description = st_up_bard_b6_descr
icon = ui_inGame2_upgrade_Protecta_4
[up_firste_protecta]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_protecta
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_c5_name
description = st_up_bard_c5_descr
icon = ui_inGame2_upgrade_Protecta_3
[up_firstf_protecta]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_protecta
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_bard_c4_name
description = st_up_bard_c4_descr
icon = ui_inGame2_upgrade_Protecta_5
[up_secona_protecta]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_protecta
section = up_sect_secona_protecta
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_b1_name
description = st_up_stvd_b1_descr
icon = ui_inGame2_upgrade_Protecta_6
[up_seconc_protecta]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_seconc_protecta
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_b2_name
description = st_up_stvd_b2_descr
icon = ui_inGame2_upgrade_Protecta_7
[up_second_protecta]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_second_protecta
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvd_b3_name
description = st_up_stvd_b3_descr
icon = ui_inGame2_upgrade_Protecta_8
[up_thirda_protecta]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_protecta
section = up_sect_thirda_protecta
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_a2_name
description = st_up_autd_a2_descr
icon = ui_inGame2_upgrade_Protecta_9
[up_thirdc_protecta]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_protecta
section = up_sect_thirdc_protecta
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_b1_name
description = st_up_autd_b1_descr
icon = ui_inGame2_upgrade_Protecta_10
[up_thirdd_protecta]
scheme_index = 1, 5
known = 1
effects = up_gr_thirdef_protecta
section = up_sect_thirdd_protecta
property = prop_rpm, prop_autofire
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_b5_name
description = st_up_autd_b5_descr
icon = ui_inGame2_upgrade_Protecta_12
[up_thirde_protecta]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_thirde_protecta
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_autd_c5_name
description = st_up_autd_c5_descr
icon = ui_inGame2_upgrade_Protecta_11
[up_fourta_protecta]
scheme_index = 0, 3
known = 1
effects = up_gr_fourtcd_protecta
section = up_sect_fourta_protecta
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_roun_a1_name
description = st_up_roun_a1_descr
icon = ui_inGame2_upgrade_Protecta_13
[up_fourtc_protecta]
scheme_index = 1, 6
known = 1
effects =
section = up_sect_fourtc_protecta
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_roun_a2_name
description = st_up_roun_a2_descr
icon = ui_inGame2_upgrade_Protecta_14
[up_gr_firstab_protecta]
elements = up_firsta_protecta
[up_gr_firstcd_protecta]
elements = up_firstc_protecta, up_firstd_protecta
[up_gr_firstef_protecta]
elements = up_firste_protecta, up_firstf_protecta
[up_gr_seconab_protecta]
elements = up_secona_protecta
[up_gr_seconcd_protecta]
elements = up_seconc_protecta, up_second_protecta
[up_gr_thirdab_protecta]
elements = up_thirda_protecta
[up_gr_thirdcd_protecta]
elements = up_thirdc_protecta, up_thirdd_protecta
[up_gr_thirdef_protecta]
elements = up_thirde_protecta
[up_gr_fourtab_protecta]
elements = up_fourta_protecta
[up_gr_fourtcd_protecta]
elements = up_fourtc_protecta