e4s-sdk/gamedata/configs/weapons/upgrades/w_svd_up.ltx
2026-06-17 23:06:51 +03:00

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[up_sect_firsta_svd]
;Óäîáñòâî(1)10%
;--------------
cost = 1400
value = +10
crosshair_inertion = -1
PDM_disp_base = -0.2
PDM_disp_vel_factor = -0.5
PDM_disp_accel_factor = -0.5
[up_sect_firstc_svd]
;Òî÷íîñòü(2)20%
;---------------
cost = 1800
value = +20
fire_dispersion_base = -0.02 ;0.15
fire_dispersion_condition_factor = -1
[up_sect_firstd_svd]
;Óäîáñòâî(2)15%
;--------------
cost = 1800
value = +20
crosshair_inertion = -1
PDM_disp_base = -0.5
PDM_disp_vel_factor = -1.2
PDM_disp_accel_factor = -1.2
[up_sect_firste_svd]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 2200
value = +30
bullet_speed = +200
fire_dispersion_base = -0.01 ;0.15
[up_sect_firstf_svd]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 2200
value = +25
rpm = +35
[up_sect_secona_svd]
;Íàäåæíîñòü(1)10%
;---------------
cost = 1400
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1.5 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0007 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0007 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0007
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.007 ;0.03
[up_sect_seconc_svd]
;Îòäà÷à(2)-20%
;------------
cost = 1800
value = -20
zoom_cam_dispersion = -0.18 ;1.8
zoom_cam_dispersion_inc = -0.18 ;1.8
zoom_cam_step_angle_horz = -0.05 ;0.25
zoom_cam_relax_speed = +0.035
[up_sect_second_svd]
;Òî÷íîñòü(2)20%
;---------------
cost = 1800
value = +20
fire_dispersion_base = -0.02 ;0.15
fire_dispersion_condition_factor = -1
[up_sect_thirda_svd]
;Îòäà÷à(1)-10%
;------------
cost = 1400
value = -10
zoom_cam_dispersion = -0.12 ;1.8
zoom_cam_dispersion_inc = -0.12 ;1.8
zoom_cam_step_angle_horz = -0.03 ;0.25
zoom_cam_relax_speed = +0.02
[up_sect_thirdc_svd]
;Óäîáñòâî(2)15%
;--------------
cost = 1800
value = +15
crosshair_inertion = -1
PDM_disp_base = -0.5
PDM_disp_vel_factor = -1.2
PDM_disp_accel_factor = -1.2
[up_sect_thirde_svd]
;Îòäà÷à(3)-30%
;------------
cost = 2200
value = -30
zoom_cam_dispersion = -0.25 ;1.8
zoom_cam_dispersion_inc = -0.25 ;1.8
zoom_cam_step_angle_horz = -0.1 ;0.25
zoom_cam_relax_speed = +0.05
[up_sect_fourta_svd]
;6èêñ ïðèöåë.
;------------
cost = 2100
scope_zoom_factor = -10
[up_sect_fourtc_svd]
;Êîíòðàñòíûé ïðèöåë
;------------
cost = 3200
scope_nightvision = scope_contrast
[up_sect_fourte_svd]
;ÏÍÂ
;------------
cost = 5000
scope_nightvision = scope_nightvision
[up_sect_fourtf_svd]
;Òåïëîâèçîð
;------------
cost = 14000
scope_alive_detector = scope_detector
[up_firsta_svd]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_svd
section = up_sect_firsta_svd
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_a1_name
description = st_up_auts_a1_descr
icon = ui_inGame2_upgrade_SVDm2_1
[up_firstc_svd]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_svd
section = up_sect_firstc_svd
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_b1_name
description = st_up_auts_b1_descr
icon = ui_inGame2_upgrade_SVDm2_2
[up_firstd_svd]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_svd
section = up_sect_firstd_svd
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_b2_name
description = st_up_auts_b2_descr
icon = ui_inGame2_upgrade_SVDm2_3
[up_firste_svd]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_svd
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c1_name
description = st_up_auts_c1_descr
icon = ui_inGame2_upgrade_SVDm2_4
[up_firstf_svd]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_svd
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c2_name
description = st_up_auts_c2_descr
icon = ui_inGame2_upgrade_SVDm2_5
[up_secona_svd]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_svd
section = up_sect_secona_svd
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_a1_name
description = st_up_stvs_a1_descr
icon = ui_inGame2_upgrade_SVDm2_6
[up_seconc_svd]
scheme_index = 1, 2
known = 1
effects =
section = up_sect_seconc_svd
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_b1_name
description = st_up_stvs_b1_descr
icon = ui_inGame2_upgrade_SVDm2_7
[up_second_svd]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_second_svd
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_b2_name
description = st_up_stvs_b2_descr
icon = ui_inGame2_upgrade_SVDm2_8
[up_thirda_svd]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_svd
section = up_sect_thirda_svd
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_a1_name
description = st_up_pris_a1_descr
icon = ui_inGame2_upgrade_SVDm2_10
[up_thirdc_svd]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_svd
section = up_sect_thirdc_svd
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_b1_name
description = st_up_pris_b1_descr
icon = ui_inGame2_upgrade_SVDm2_11
[up_thirde_svd]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_thirde_svd
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_c1_name
description = st_up_pris_c1_descr
icon = ui_inGame2_upgrade_SVDm2_12
[up_fourta_svd]
scheme_index = 0, 3
known = 1
effects =
section = up_sect_fourta_svd
property = prop_scope_6x
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_a4_name
description = st_up_opt_a4_descr
icon = ui_inGame2_upgrade_SVDm2_13
[up_fourtc_svd]
scheme_index = 1, 5
known = 1
effects =
section = up_sect_fourtc_svd
property = prop_contrast
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_b1_name
description = st_up_opt_b1_descr
icon = ui_inGame2_upgrade_SVDm2_14
[up_fourte_svd]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_fourte_svd
property = prop_nightvision
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_c2_name
description = st_up_opt_c2_descr
icon = ui_inGame2_upgrade_SVDm2_15
[up_fourtf_svd]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourtf_svd
property = prop_autolockscope
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_c1_name
description = st_up_opt_c1_descr
icon = ui_inGame2_upgrade_SVDm2_16
[up_gr_firstab_svd]
elements = up_firsta_svd
[up_gr_firstcd_svd]
elements = up_firstc_svd, up_firstd_svd
[up_gr_firstef_svd]
elements = up_firste_svd, up_firstf_svd
[up_gr_seconab_svd]
elements = up_secona_svd
[up_gr_seconcd_svd]
elements = up_seconc_svd, up_second_svd
[up_gr_thirdab_svd]
elements = up_thirda_svd
[up_gr_thirdcd_svd]
elements = up_thirdc_svd
[up_gr_thirdef_svd]
elements = up_thirde_svd
[up_gr_fourtab_svd]
elements = up_fourta_svd
[up_gr_fourtcd_svd]
elements = up_fourtc_svd
[up_gr_fourtef_svd]
elements = up_fourte_svd, up_fourtf_svd