e4s-sdk/gamedata/configs/weapons/upgrades/w_svu_up.ltx
2026-06-17 23:06:51 +03:00

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[up_sect_firsta_svu]
;Òî÷íîñòü(1)10%
;---------------
cost = 1500
value = +10
fire_dispersion_base = -0.02 ;0.15
[up_sect_firstc_svu]
;Íàäåæíîñòü(2)15%
;---------------
cost = 2100
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1.5 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.001
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.01 ;0.03
[up_sect_firste_svu]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 2700
value = +30
bullet_speed = +200
fire_dispersion_base = -0.03
[up_sect_firstf_svu]
;Òî÷íîñòü(3)30%
;---------------
cost = 2700
value = +30
fire_dispersion_base = -0.06 ;0.15
fire_dispersion_condition_factor = -1.5
[up_sect_secona_svu]
;Íàäåæíîñòü(1)10%
;---------------
cost = 1500
value = +10
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1.5 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0005 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0005 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0005
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.005 ;0.03
[up_sect_seconc_svu]
;Îòäà÷à(2)20%
;---------------
cost = 2100
value = -20
zoom_cam_dispersion = -0.2 ;1.8
zoom_cam_dispersion_inc = -0.2 ;1.8
zoom_cam_step_angle_horz = -0.2 ;0.25
zoom_cam_relax_speed = +0.05
[up_sect_second_svu]
;Íàäåæíîñòü(2)15%
;---------------
cost = 2100
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1.5 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.001
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.01 ;0.03
[up_sect_secone_svu]
;Èíòåãðèðîâàííûé ãëóøèòåëü
;---------------
cost = 2700
value = +1
silencer_status = 1
silencer_name = wpn_addon_silencer
silencer_x = 224
silencer_y = 13
snd_silncer_shot = weapons\w_ak74_shot1
silencer_smoke_particles = weapons\generic_shoot_00
[up_sect_seconf_svu]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 2700
value = +25
rpm = +45
[up_sect_thirda_svu]
;Îòäà÷à(1)-10%
;------------
cost = 1500
value = -10
zoom_cam_dispersion = -0.1 ;1.8
zoom_cam_dispersion_inc = -0.1 ;1.8
zoom_cam_step_angle_horz = -0.1 ;0.25
zoom_cam_relax_speed = +0.05
[up_sect_thirdc_svu]
;Óäîáñòâî(2)20%
;--------------
cost = 2100
value = +20
crosshair_inertion = -1.5
PDM_disp_base = -0.5
PDM_disp_vel_factor = -1.5
PDM_disp_accel_factor = -1.5
[up_sect_fourta_svu]
;5x ïðèöåë.
;------------
cost = 2000
scope_zoom_factor = -10
[up_sect_fourtc_svu]
;Êîíòðàñòíûé ïðèöåë
;------------
cost = 3000
scope_nightvision = scope_contrast
[up_sect_fourte_svu]
;ÏÍÂ
;------------
cost = 4500
scope_nightvision = scope_nightvision
[up_sect_fourtf_svu]
;Ðåãóëèðóåìûé ïðèöåë
;------------
cost = 7000
scope_dynamic_zoom = on
[up_sect_fiftha_svu]
cost = 1500
value = +5
ammo_mag_size = +5
[up_firsta_svu]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_svu
section = up_sect_firsta_svu
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_a2_name
description = st_up_auts_a2_descr
icon = ui_inGame2_upgrade_SVUmk2_1
[up_firstc_svu]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_svu
section = up_sect_firstc_svu
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_b3_name
description = st_up_auts_b3_descr
icon = ui_inGame2_upgrade_SVUmk2_2
[up_firste_svu]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_svu
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c1_name
description = st_up_auts_c1_descr
icon = ui_inGame2_upgrade_SVUmk2_3
[up_firstf_svu]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_svu
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auts_c3_name
description = st_up_auts_c3_descr
icon = ui_inGame2_upgrade_SVUmk2_4
[up_secona_svu]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_svu
section = up_sect_secona_svu
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_a1_name
description = st_up_stvs_a1_descr
icon = ui_inGame2_upgrade_SVUmk2_5
[up_seconc_svu]
scheme_index = 1, 1
known = 1
effects = up_gr_seconef_svu
section = up_sect_seconc_svu
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_b1_name
description = st_up_stvs_b1_descr
icon = ui_inGame2_upgrade_SVUmk2_6
[up_second_svu]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_svu
section = up_sect_second_svu
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_b3_name
description = st_up_stvs_b3_descr
icon = ui_inGame2_upgrade_SVUmk2_7
[up_secone_svu]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_svu
property = prop_silencer
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_c1_name
description = st_up_stvs_c1_descr
icon = ui_inGame2_upgrade_SVUmk2_8
[up_seconf_svu]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_seconf_svu
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_stvs_c2_name
description = st_up_stvs_c2_descr
icon = ui_inGame2_upgrade_SVUmk2_9
[up_thirda_svu]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_svu
section = up_sect_thirda_svu
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_a1_name
description = st_up_pris_a1_descr
icon = ui_inGame2_upgrade_SVUmk2_10
[up_thirdc_svu]
scheme_index = 1, 3
known = 1
effects =
section = up_sect_thirdc_svu
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pris_b1_name
description = st_up_pris_b1_descr
icon = ui_inGame2_upgrade_SVUmk2_11
[up_fourta_svu]
scheme_index = 0, 3
known = 1
effects =
section = up_sect_fourta_svu
property = prop_scope_5x
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_a3_name
description = st_up_opt_a3_descr
icon = ui_inGame2_upgrade_SVUmk2_12
[up_fourtc_svu]
scheme_index = 1, 4
known = 1
effects =
section = up_sect_fourtc_svu
property = prop_contrast
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_b1_name
description = st_up_opt_b1_descr
icon = ui_inGame2_upgrade_SVUmk2_13
[up_fourte_svu]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_fourte_svu
property = prop_nightvision
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_c2_name
description = st_up_opt_c2_descr
icon = ui_inGame2_upgrade_SVUmk2_14
[up_fourtf_svu]
scheme_index = 2, 5
known = 1
effects =
section = up_sect_fourtf_svu
property = prop_scope
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_opt_c3_name
description = st_up_opt_c3_descr
icon = ui_inGame2_upgrade_SVUmk2_15
[up_fiftha_svu]
scheme_index = 0, 4
known = 1
effects =
section = up_sect_fiftha_svu
property = prop_ammo_size
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a4_name
description = st_up_add_a4_descr
icon = ui_inGame2_upgrade_SVUmk2_16
[up_gr_firstab_svu]
elements = up_firsta_svu
[up_gr_firstcd_svu]
elements = up_firstc_svu
[up_gr_firstef_svu]
elements = up_firste_svu, up_firstf_svu
[up_gr_seconab_svu]
elements = up_secona_svu
[up_gr_seconcd_svu]
elements = up_seconc_svu, up_second_svu
[up_gr_seconef_svu]
elements = up_secone_svu, up_seconf_svu
[up_gr_thirdab_svu]
elements = up_thirda_svu
[up_gr_thirdcd_svu]
elements = up_thirdc_svu
[up_gr_fourtab_svu]
elements = up_fourta_svu
[up_gr_fourtcd_svu]
elements = up_fourtc_svu
[up_gr_fourtef_svu]
elements = up_fourte_svu, up_fourtf_svu
[up_gr_fifthab_svu]
elements = up_fiftha_svu