428 lines
No EOL
13 KiB
TeX
428 lines
No EOL
13 KiB
TeX
[up_sect_firsta_toz34]
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;Íàäåæíîñòü(1)10%
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;---------------
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cost = 200
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value = +10
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0005 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0005 ;0.0011
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[up_sect_firstc_toz34]
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;Íàñòèëüíîñòü(2)20%
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;------------------
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cost = 400
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value = +20
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bullet_speed = +80
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hit_impulse = +20
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[up_sect_firstd_toz34]
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;Îòäà÷à(2)-20%
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;------------
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cost = 400
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value = -20
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cam_dispersion = -1 ;0.7
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cam_dispersion_inc = -1 ;0.7
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cam_step_angle_horz = -0.2 ;0.7
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zoom_cam_dispersion = -0.7 ;0.6
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zoom_cam_dispersion_inc = -0.7 ;0.6
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zoom_cam_step_angle_horz = -0.2 ;0.6
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[up_sect_firste_toz34]
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;Óäîáñòâî(3)25%
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;--------------
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cost = 600
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value = +25
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crosshair_inertion = -0.5
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PDM_disp_base = -0.1
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PDM_disp_vel_factor = -0.5
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PDM_disp_accel_factor = -0.5
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[up_sect_firstf_toz34]
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;Òî÷íîñòü(3)30%
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;---------------
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cost = 1000
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value = +30
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fire_dispersion_base = -0.11
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fire_dispersion_condition_factor = -0.5 ;15
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ammo_class = ammo_12x76_zhekan
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bullet_speed = +100
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hit_impulse = +25
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[up_sect_secona_toz34]
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;Óìåíüøåíèå âåñà
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;---------------
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cost = 200
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value = -1.1
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inv_weight = -1.1
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crosshair_inertion = -0.25
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PDM_disp_vel_factor = -0.05
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PDM_disp_accel_factor = -0.05
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[up_sect_seconc_toz34]
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;Óäîáñòâî(2)15%
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;--------------
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cost = 400
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value = +15
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crosshair_inertion = -0.5
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PDM_disp_base = -0.05
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PDM_disp_vel_factor = -0.2
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PDM_disp_accel_factor = -0.2
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[up_sect_second_toz34]
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;Îòäà÷à(2)-20%
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;------------
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cost = 400
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value = -20
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cam_dispersion = -1 ;0.7
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cam_dispersion_inc = -1 ;0.7
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cam_step_angle_horz = -0.2 ;0.7
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zoom_cam_dispersion = -0.7 ;0.6
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zoom_cam_dispersion_inc = -0.7 ;0.6
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zoom_cam_step_angle_horz = -0.2 ;0.6
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[up_sect_thirda_toz34]
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;Íàäåæíîñòü(1)10%
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;---------------
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cost = 200
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value = +10
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0005 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0005 ;0.0011
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[up_sect_thirdc_toz34]
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;Îòäà÷à(2)-20%
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;------------
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cost = 400
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value = -20
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cam_dispersion = -1 ;0.7
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cam_dispersion_inc = -1 ;0.7
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cam_step_angle_horz = -0.2 ;0.7
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zoom_cam_dispersion = -0.7 ;0.6
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zoom_cam_dispersion_inc = -0.7 ;0.6
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zoom_cam_step_angle_horz = -0.2 ;0.6
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[up_sect_thirde_toz34]
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;Íàäåæíîñòü(3)25%
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;---------------
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cost = 600
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value = +25
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0005 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0005 ;0.0011
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[up_sect_thirdf_toz34]
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;Íàñòèëüíîñòü(3)30%
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;------------------
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cost = 600
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value = +30
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bullet_speed = +120
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hit_impulse = +25
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[up_firsta_toz34]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_toz34
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section = up_sect_firsta_toz34
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bard_a1_name
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description = st_up_bard_a1_descr
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icon = ui_inGame2_upgrade_Hunting_rifle_1
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[up_firstc_toz34]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_toz34
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section = up_sect_firstc_toz34
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bard_b3_name
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description = st_up_bard_b3_descr
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icon = ui_inGame2_upgrade_Hunting_rifle_2
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[up_firstd_toz34]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_firstef_toz34
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section = up_sect_firstd_toz34
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bard_b4_name
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description = st_up_bard_b4_descr
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icon = ui_inGame2_upgrade_Hunting_rifle_3
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[up_firste_toz34]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_toz34
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bard_c1_name
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description = st_up_bard_c1_descr
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icon = ui_inGame2_upgrade_Hunting_rifle_4
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[up_firstf_toz34]
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scheme_index = 2, 1
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known = 1
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effects =
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section = up_sect_firstf_toz34
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property = prop_dispersion, prop_no_buck
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bard_c2_name
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description = st_up_bard_c2_descr
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icon = ui_inGame2_upgrade_Hunting_rifle_5
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[up_secona_toz34]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_toz34
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section = up_sect_secona_toz34
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property = prop_weight
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvd_a2_name
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description = st_up_stvd_a2_descr
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icon = ui_inGame2_upgrade_Hunting_rifle_6
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[up_seconc_toz34]
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scheme_index = 1, 2
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known = 1
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effects =
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section = up_sect_seconc_toz34
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvd_b4_name
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description = st_up_stvd_b4_descr
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icon = ui_inGame2_upgrade_Hunting_rifle_7
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[up_second_toz34]
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scheme_index = 1, 3
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known = 1
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effects =
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section = up_sect_second_toz34
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvd_c1_name
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description = st_up_stvd_c1_descr
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icon = ui_inGame2_upgrade_Hunting_rifle_8
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[up_thirda_toz34]
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scheme_index = 0, 2
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known = 1
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effects = up_gr_thirdcd_toz34
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section = up_sect_thirda_toz34
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_autd_a2_name
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description = st_up_autd_a2_descr
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icon = ui_inGame2_upgrade_Hunting_rifle_9
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[up_thirdc_toz34]
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scheme_index = 1, 4
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known = 1
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effects = up_gr_thirdef_toz34
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section = up_sect_thirdc_toz34
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_autd_b1_name
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description = st_up_autd_b1_descr
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icon = ui_inGame2_upgrade_Hunting_rifle_10
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[up_thirde_toz34]
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scheme_index = 2, 2
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known = 1
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effects =
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section = up_sect_thirde_toz34
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_autd_c1_name
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description = st_up_autd_c1_descr
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icon = ui_inGame2_upgrade_Hunting_rifle_11
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[up_thirdf_toz34]
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scheme_index = 2, 3
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known = 1
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effects =
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section = up_sect_thirdf_toz34
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_autd_c2_name
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description = st_up_autd_c2_descr
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icon = ui_inGame2_upgrade_Hunting_rifle_12
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[up_gr_firstab_toz34]
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elements = up_firsta_toz34
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[up_gr_firstcd_toz34]
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elements = up_firstc_toz34, up_firstd_toz34
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[up_gr_firstef_toz34]
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elements = up_firste_toz34, up_firstf_toz34
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[up_gr_seconab_toz34]
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elements = up_secona_toz34
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[up_gr_seconcd_toz34]
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elements = up_seconc_toz34, up_second_toz34
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[up_gr_thirdab_toz34]
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elements = up_thirda_toz34
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[up_gr_thirdcd_toz34]
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elements = up_thirdc_toz34
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[up_gr_thirdef_toz34]
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elements = up_thirde_toz34, up_thirdf_toz34 |