e4s-sdk/gamedata/configs/weapons/upgrades/w_val_up.ltx
2026-06-17 23:06:51 +03:00

654 lines
20 KiB
TeX

[up_sect_firsta_val]
;Íàäåæíîñòü(1)10%
;---------------
cost = 1000
value = +10
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0008
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.008 ;0.03.03
[up_sect_firstc_val]
;Îòäà÷à(2)-20%
;------------
cost = 1400
value = -20
cam_dispersion = -0.06 ;0.5
cam_dispersion_inc = -0.04 ;0.5
cam_step_angle_horz = -0.14 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.07 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.04 ;0.5
zoom_cam_step_angle_horz = -0.6 ;1.0 [0.505 â îñòàòêå]
[up_sect_firstd_val]
;Íàñòèëüíîñòü(2)20%
;------------------
cost = 1400
value = +20
bullet_speed = +80
fire_dispersion_base = -0.01 ;0.7
[up_sect_firste_val]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 1800
value = +30
rpm = +95
[up_sect_firstf_val]
;Òî÷íîñòü(3)30%
;---------------
cost = 1800
value = +30
fire_dispersion_base = -0.05 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_secona_val]
;Îòäà÷à(1)-10%
;------------
cost = 1000
value = -10
cam_dispersion = -0.05 ;0.5
cam_dispersion_inc = -0.02 ;0.5
cam_step_angle_horz = -0.09 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.05 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.02 ;0.5
zoom_cam_step_angle_horz = -0.05 ;1.0 [0.505 â îñòàòêå]
[up_sect_seconc_val]
;Óäîáñòâî(2)15%
;--------------
cost = 1400
value = +15
crosshair_inertion = -0.75
PDM_disp_base = -0.1 ;0.5
PDM_disp_vel_factor = -0.35 ;1.5
PDM_disp_accel_factor = -0.35 ;1.5
[up_sect_secone_val]
;Óäîáñòâî(3)25%
;--------------
cost = 1800
value = +25
crosshair_inertion = -1.25
PDM_disp_base = -0.15 ;0.5
PDM_disp_vel_factor = -0.4 ;1.5
PDM_disp_accel_factor = -0.4 ;1.5
[up_sect_seconf_val]
;Îòäà÷à(3)-30%
;------------
cost = 1800
value = -30
cam_dispersion = -0.16 ;0.5
cam_dispersion_inc = -0.06 ;0.5
cam_step_angle_horz = -0.18 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.11 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.055 ;0.5
zoom_cam_step_angle_horz = -0.16 ;1.0 [0.505 â îñòàòêå]
[up_sect_thirda_val]
;Íàñòèëüíîñòü(1)10%
;------------------
cost = 1000
value = +10
bullet_speed = +65
[up_sect_thirdc_val]
;Íàäåæíîñòü(2)20%
;---------------
cost = 1400
value = +20
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0018
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.014 ;0.03
[up_sect_thirdd_val]
;Òî÷íîñòü(2)20%
;---------------
cost = 1400
value = +20
fire_dispersion_base = -0.03 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_thirde_val]
;Ñêîðîñòðåëüíîñòü(3)25%
;----------------------
cost = 1800
value = +25
rpm = +95
[up_sect_thirdf_val]
;Íàñòèëüíîñòü(3)30%
;------------------
cost = 1800
value = +30
bullet_speed = +95
fire_dispersion_base = -0.02
[up_sect_fourta_val]
;Ñêîðîñòðåëüíîñòü(1)10%
;------------------
cost = 1000
value = +10
rpm = +60
[up_sect_fourtc_val]
;Íàäåæíîñòü(2)20%
;---------------
cost = 1400
value = +15
;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
fire_dispersion_condition_factor = -1 ;15
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = -0.0001 ;0.0013
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = -0.0001 ;0.0011
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = -0.0018
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = -0.014 ;0.03
[up_sect_fourte_val]
;Òî÷íîñòü(3)30%
;---------------
cost = 1800
value = +30
fire_dispersion_base = -0.05 ;0.7
fire_dispersion_condition_factor = -1 ;15
[up_sect_fourtf_val]
;Îòäà÷à(3)-30%
;------------
cost = 1800
value = -30
cam_dispersion = -0.16 ;0.5
cam_dispersion_inc = -0.06 ;0.5
cam_step_angle_horz = -0.18 ;1.5 [0.73 â îñòàòêå]
zoom_cam_dispersion = -0.11 ;0.5 [0.093 â îñòàòêå]
zoom_cam_dispersion_inc = -0.055 ;0.5
zoom_cam_step_angle_horz = -0.16 ;1.0 [0.505 â îñòàòêå]
[up_sect_fiftha_val]
;Óâåëè÷åí ïàòðîíòàæ
;------------
cost = 1500
value = +10
ammo_mag_size = +10
[up_firsta_val]
scheme_index = 0, 0
known = 1
;;invented = 1 ; 0
effects = up_gr_firstcd_val
section = up_sect_firsta_val
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = on_weapon_upgrade_something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_a2_name
description = st_up_auto_a2_descr
icon = ui_inGame2_upgrade_SA_Lavina_1
[up_firstc_val]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_val
section = up_sect_firstc_val
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c1_name
description = st_up_auto_c1_descr
icon = ui_inGame2_upgrade_SA_Lavina_2
[up_firstd_val]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_val
section = up_sect_firstd_val
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_b2_name
description = st_up_auto_b2_descr
icon = ui_inGame2_upgrade_SA_Lavina_3
[up_firste_val]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_val
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c3_name
description = st_up_auto_c3_descr
icon = ui_inGame2_upgrade_SA_Lavina_4
[up_firstf_val]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_val
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_auto_c5_name
description = st_up_auto_c5_descr
icon = ui_inGame2_upgrade_SA_Lavina_5
[up_secona_val]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_val
section = up_sect_secona_val
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pri_a1_name
description = st_up_pri_a1_descr
icon = ui_inGame2_upgrade_SA_Lavina_6
[up_seconc_val]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_val
section = up_sect_seconc_val
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pri_b2_name
description = st_up_pri_b2_descr
icon = ui_inGame2_upgrade_SA_Lavina_7
[up_secone_val]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_val
property = prop_inertion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here_h
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pri_c3_name
description = st_up_pri_c3_descr
icon = ui_inGame2_upgrade_SA_Lavina_8
[up_seconf_val]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_seconf_val
property = prop_recoil
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_pri_c1_name
description = st_up_pri_c1_descr
icon = ui_inGame2_upgrade_SA_Lavina_9
[up_thirda_val]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_val
section = up_sect_thirda_val
property = prop_bullet_speed
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
; ui
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_a1_name
description = st_up_ret_a1_descr
icon = ui_inGame2_upgrade_SA_Lavina_10
[up_thirdc_val]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_val
section = up_sect_thirdc_val
property = prop_reliability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b1_name
description = st_up_ret_b1_descr
icon = ui_inGame2_upgrade_SA_Lavina_11
[up_thirdd_val]
scheme_index = 1, 4
known = 1
effects = up_gr_thirdef_val
section = up_sect_thirdd_val
property = prop_dispersion
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_b3_name
description = st_up_ret_b3_descr
icon = ui_inGame2_upgrade_SA_Lavina_12
[up_thirde_val]
scheme_index = 2, 4
known = 1
effects =
section = up_sect_thirde_val
property = prop_rpm
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_c2_name
description = st_up_ret_c2_descr
icon = ui_inGame2_upgrade_SA_Lavina_13
[up_thirdf_val]
scheme_index = 2, 5
effects =
section = up_sect_thirdf_val
property = prop_bullet_speed
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_ret_c1_name
description = st_up_ret_c1_descr
icon = ui_inGame2_upgrade_SA_Lavina_14
[up_fourta_val]
scheme_index = 0, 3
effects = up_gr_fourtcd_val
section = up_sect_fourta_val
property = prop_rpm
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_a3_name
description = st_up_zat_a3_descr
icon = ui_inGame2_upgrade_SA_Lavina_15
[up_fourtc_val]
scheme_index = 1, 5
effects = up_gr_fourtef_val
section = up_sect_fourtc_val
property = prop_reliability
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_b3_name
description = st_up_zat_b3_descr
icon = ui_inGame2_upgrade_SA_Lavina_16
[up_fourte_val]
scheme_index = 2, 6
effects =
section = up_sect_fourte_val
property = prop_dispersion
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c5_name
description = st_up_zat_c5_descr
icon = ui_inGame2_upgrade_SA_Lavina_17
[up_fourtf_val]
scheme_index = 2, 7
effects =
section = up_sect_fourtf_val
property = prop_recoil
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_zat_c1_name
description = st_up_zat_c1_descr
icon = ui_inGame2_upgrade_SA_Lavina_18
[up_fiftha_val]
scheme_index = 0, 4
effects =
section = up_sect_fiftha_val
property = prop_ammo_size
known = 1
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_add_a4_name
description = st_up_add_a4_descr
icon = ui_inGame2_upgrade_SA_Lavina_19
[up_gr_firstab_val]
elements = up_firsta_val
[up_gr_firstcd_val]
elements = up_firstc_val, up_firstd_val
[up_gr_firstef_val]
elements = up_firste_val, up_firstf_val
[up_gr_seconab_val]
elements = up_secona_val
[up_gr_seconcd_val]
elements = up_seconc_val
[up_gr_seconef_val]
elements = up_secone_val, up_seconf_val
[up_gr_thirdab_val]
elements = up_thirda_val
[up_gr_thirdcd_val]
elements = up_thirdc_val, up_thirdd_val
[up_gr_thirdef_val]
elements = up_thirde_val, up_thirdf_val
[up_gr_fourtab_val]
elements = up_fourta_val
[up_gr_fourtcd_val]
elements = up_fourtc_val
[up_gr_fourtef_val]
elements = up_fourte_val, up_fourtf_val
[up_gr_fifthab_val]
elements = up_fiftha_val