490 lines
No EOL
15 KiB
TeX
490 lines
No EOL
15 KiB
TeX
[up_sect_firsta_wincheaster1300]
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;Íàäåæíîñòü(1)10%
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;---------------
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cost = 500
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value = +10
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0003 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0003 ;0.0011
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[up_sect_firstc_wincheaster1300]
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;Íàñòèëüíîñòü(2)20%
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;------------------
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cost = 700
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value = +20
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bullet_speed = +80
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hit_impulse = +20
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fire_dispersion_base = -0.02
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[up_sect_firstd_wincheaster1300]
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;Îòäà÷à(2)-20%
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;------------
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cost = 700
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value = -20
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cam_dispersion = -0.3 ;0.7
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cam_dispersion_inc = -0.3 ;0.7
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cam_step_angle_horz = -0.3 ;0.7
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zoom_cam_dispersion = -0.3 ;0.6
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zoom_cam_dispersion_inc = -0.3 ;0.6
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zoom_cam_step_angle_horz = -0.3 ;0.6
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[up_sect_firste_wincheaster1300]
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;Òî÷íîñòü(3)30%
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;---------------
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cost = 900
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value = +30
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fire_dispersion_base = -0.07
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fire_dispersion_condition_factor = -0.2
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[up_sect_secona_wincheaster1300]
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;Óìåíüøåíèå âåñà
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;---------------
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cost = 500
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value = -1
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inv_weight = -1
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crosshair_inertion = -0.5
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PDM_disp_vel_factor = -0.2
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PDM_disp_accel_factor = -0.2
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[up_sect_seconc_wincheaster1300]
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;Óäîáñòâî(2)15%
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;--------------
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cost = 700
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value = +15
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crosshair_inertion = -1.5
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PDM_disp_base = -0.1
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PDM_disp_vel_factor = -0.5
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PDM_disp_accel_factor = -0.5
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[up_sect_second_wincheaster1300]
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;Íàäåæíîñòü(2)15%
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;---------------
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cost = 700
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value = +15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0005 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0005 ;0.0011
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[up_sect_secone_wincheaster1300]
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;Îòäà÷à(3)-30%
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;------------
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cost = 900
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value = -30
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cam_dispersion = -0.5 ;0.7
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cam_dispersion_inc = -0.5 ;0.7
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cam_step_angle_horz = -0.5 ;0.7
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zoom_cam_dispersion = -0.6 ;0.6
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zoom_cam_dispersion_inc = -0.6 ;0.6
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zoom_cam_step_angle_horz = -0.6 ;0.6
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[up_sect_thirda_wincheaster1300]
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;Íàäåæíîñòü(1)10%
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;---------------
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cost = 500
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value = +10
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0003 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0003 ;0.0011
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[up_sect_thirdc_wincheaster1300]
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;Òî÷íîñòü(2)20%
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;---------------
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cost = 700
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value = +20
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fire_dispersion_base = -0.04
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fire_dispersion_condition_factor = -0.2
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[up_sect_thirdd_wincheaster1300]
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;Îòäà÷à(2)-20%
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;------------
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cost = 700
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value = -20
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cam_dispersion = -0.3 ;0.7
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cam_dispersion_inc = -0.3 ;0.7
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cam_step_angle_horz = -0.3 ;0.7
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zoom_cam_dispersion = -0.3 ;0.6
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zoom_cam_dispersion_inc = -0.3 ;0.6
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zoom_cam_step_angle_horz = -0.3 ;0.6
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[up_sect_thirde_wincheaster1300]
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;Íàäåæíîñòü(3)30%
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;---------------
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cost = 900
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value = +30
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0007 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0007 ;0.0011
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[up_sect_thirdf_wincheaster1300]
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;Ñêîðîñòðåëüíîñòü(3)25%
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;----------------------
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cost = 1500
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value = +25
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rpm = +35
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fire_modes = 1, -1
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[up_sect_fourta_wincheaster1300]
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;Ðàñøèðåííûé îáúåì ìàãàçèíà
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;----------------------
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cost = 1200
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value = +2
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ammo_mag_size = 2
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[up_firsta_wincheaster1300]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_wincheaster1300
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section = up_sect_firsta_wincheaster1300
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bard_a1_name
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description = st_up_bard_a1_descr
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icon = ui_inGame2_upgrade_Cheyser_13_1
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[up_firstc_wincheaster1300]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_wincheaster1300
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section = up_sect_firstc_wincheaster1300
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bard_b5_name
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description = st_up_bard_b5_descr
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icon = ui_inGame2_upgrade_Cheyser_13_2
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[up_firstd_wincheaster1300]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_firstef_wincheaster1300
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section = up_sect_firstd_wincheaster1300
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bard_b4_name
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description = st_up_bard_b4_descr
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icon = ui_inGame2_upgrade_Cheyser_13_3
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[up_firste_wincheaster1300]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_wincheaster1300
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_bard_c3_name
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description = st_up_bard_c3_descr
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icon = ui_inGame2_upgrade_Cheyser_13_4
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[up_secona_wincheaster1300]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_wincheaster1300
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section = up_sect_secona_wincheaster1300
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property = prop_weight
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvd_a3_name
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description = st_up_stvd_a3_descr
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icon = ui_inGame2_upgrade_Cheyser_13_5
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[up_seconc_wincheaster1300]
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scheme_index = 1, 2
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known = 1
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effects = up_gr_seconef_wincheaster1300
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section = up_sect_seconc_wincheaster1300
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvd_b2_name
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description = st_up_stvd_b2_descr
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icon = ui_inGame2_upgrade_Cheyser_13_6
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[up_second_wincheaster1300]
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scheme_index = 1, 3
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known = 1
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effects = up_gr_seconef_wincheaster1300
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section = up_sect_second_wincheaster1300
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvd_b5_name
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description = st_up_stvd_b5_descr
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icon = ui_inGame2_upgrade_Cheyser_13_7
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[up_secone_wincheaster1300]
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scheme_index = 2, 1
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known = 1
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effects =
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section = up_sect_secone_wincheaster1300
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_stvd_c2_name
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description = st_up_stvd_c2_descr
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icon = ui_inGame2_upgrade_Cheyser_13_8
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[up_thirda_wincheaster1300]
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scheme_index = 0, 2
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known = 1
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effects = up_gr_thirdcd_wincheaster1300
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section = up_sect_thirda_wincheaster1300
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_autd_a2_name
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description = st_up_autd_a2_descr
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icon = ui_inGame2_upgrade_Cheyser_13_9
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[up_thirdc_wincheaster1300]
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scheme_index = 1, 4
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known = 1
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effects = up_gr_thirdef_wincheaster1300
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section = up_sect_thirdc_wincheaster1300
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_autd_b2_name
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description = st_up_autd_b2_descr
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icon = ui_inGame2_upgrade_Cheyser_13_10
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[up_thirdd_wincheaster1300]
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scheme_index = 1, 5
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known = 1
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effects = up_gr_thirdef_wincheaster1300
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section = up_sect_thirdd_wincheaster1300
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property = prop_recoil
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_autd_b1_name
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description = st_up_autd_b1_descr
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icon = ui_inGame2_upgrade_Cheyser_13_11
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[up_thirde_wincheaster1300]
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scheme_index = 2, 2
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known = 1
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effects =
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section = up_sect_thirde_wincheaster1300
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_autd_c1_name
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description = st_up_autd_c1_descr
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icon = ui_inGame2_upgrade_Cheyser_13_12
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[up_thirdf_wincheaster1300]
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scheme_index = 2, 3
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known = 1
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effects =
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section = up_sect_thirdf_wincheaster1300
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property = prop_rpm, prop_autofire
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_autd_c3_name
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description = st_up_autd_c3_descr
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icon = ui_inGame2_upgrade_Cheyser_13_13
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[up_fourta_wincheaster1300]
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scheme_index = 0, 3
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known = 1
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effects =
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section = up_sect_fourta_wincheaster1300
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property = prop_ammo_size
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_addd_a1_name
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description = st_up_addd_a1_descr
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icon = ui_inGame2_upgrade_Cheyser_13_14
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[up_gr_firstab_wincheaster1300]
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elements = up_firsta_wincheaster1300
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[up_gr_firstcd_wincheaster1300]
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elements = up_firstc_wincheaster1300, up_firstd_wincheaster1300
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[up_gr_firstef_wincheaster1300]
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elements = up_firste_wincheaster1300
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[up_gr_seconab_wincheaster1300]
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elements = up_secona_wincheaster1300
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[up_gr_seconcd_wincheaster1300]
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elements = up_seconc_wincheaster1300, up_second_wincheaster1300
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[up_gr_seconef_wincheaster1300]
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elements = up_secone_wincheaster1300
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[up_gr_thirdab_wincheaster1300]
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elements = up_thirda_wincheaster1300
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[up_gr_thirdcd_wincheaster1300]
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elements = up_thirdc_wincheaster1300, up_thirdd_wincheaster1300
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[up_gr_thirdef_wincheaster1300]
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elements = up_thirde_wincheaster1300, up_thirdf_wincheaster1300
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[up_gr_fourtab_wincheaster1300]
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elements = up_fourta_wincheaster1300 |