317 lines
No EOL
13 KiB
TeX
317 lines
No EOL
13 KiB
TeX
[wpn_abakan]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$spawn = "weapons\abakan" ; name and section in level editor
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$npc = on
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$prefetch = 8
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scheduled = off ; option for ALife Simulator
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cform = skeleton
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class = WP_AK74 ; class of the weapon that corresponding to CPP class
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description = st_wpn_abakan_descr
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ef_main_weapon_type = 2
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ef_weapon_type = 7
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default_to_ruck = false
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sprint_allowed = true
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;-------------------------------------------------------------------------------
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cost = 6000 ; the price of the item
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weapon_class = assault_rifle ; the type of the box that will be used in buy-menu in multiplayer mode
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inv_weight = 4.0
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upgrades = up_gr_firstab_abakan, up_gr_seconab_abakan, up_gr_thirdab_abakan, up_gr_fourtab_abakan, up_gr_fifthab_abakan
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_abakan
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;-ÒÒÕ---------------------------------------------------------------------------
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hit_power = 0.31, 0.31, 0.31, 0.31
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hit_impulse = 100 ; size of physic impulse by bullet
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hit_type = fire_wound ; [] type of the wound
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fire_distance = 200 ;1000 ; maximum fire distance that bullet can fly
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bullet_speed = 550 ; starting bullet speed
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rpm = 570 ; max round per minute
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rpm_empty_click = 200
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use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
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time_to_aim = 0
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base_dispersioned_bullets_count = 2 ;êîëè÷åñòâî ïóëü, âûñòðåëåííûõ ñ áàçîâîé äèñïåðñèåé áåç îòäà÷è
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base_dispersioned_bullets_speed = 600 ;íà÷àëüíàÿ ñêîðîñòü ïóëü, âûñòðåëåííûõ ñ áàçîâîé äèñïåðñèåé áåç îòäà÷è
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hud = wpn_abakan_hud
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misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
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;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
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misfire_start_condition = 0.6
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;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
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misfire_end_condition = 0.1
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.0037
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.05
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.0012
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.0013
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ammo_elapsed = 30 ; obsolete
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ammo_mag_size = 30 ; clip (magazine) size
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fire_modes = 1, 2, -1
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ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap ; name of the ltx-section of used ammo
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grenade_class = ammo_vog-25 ; name of the ltx-section of used grenades
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launch_speed = 0
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hand_dependence = 1
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single_handed = 0
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;---DOF-------------------------------------------------------------------------
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zoom_dof = 0.5, 1.0, 150
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reload_dof = 0.0, 0.5, 5, 2
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;-Äèñïåðñèÿ--------------------------------------------------------------------------
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;áàçîâàÿ äèñïåðñèÿ
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fire_dispersion_base = 0.29 ;0.15 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 1.4f
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crosshair_inertion = 6.85
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;îòäà÷à
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cam_return = 0
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cam_relax_speed = 10 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 360
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cam_dispersion = 0.8 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ ïåðâûì âûñòðåëîì
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cam_dispersion_inc = 0.4 ;óâåëè÷åíèe cam_dispersion ñ êàæävì âvñòðåëîì
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cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîävìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 50.0 ;ìàêñèìàëüívé óãîë îòäà÷è
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cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 0.5 ;(degree) size of step camera moved in horizontal position while shooting
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PDM_disp_base = 0.5
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PDM_disp_vel_factor = 2.0
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PDM_disp_accel_factor = 2.0
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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zoom_cam_relax_speed = 10 ; scope & ironsight
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zoom_cam_relax_speed_ai = 360
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zoom_cam_dispersion = 0.7
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zoom_cam_dispersion_inc = 0.35
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 50.0
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zoom_cam_step_angle_horz = 0.5
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fire_dispersion_condition_factor = 9 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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;-------------------------------------------------------------------------------
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holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
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holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
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min_radius = 30 ; [] for AI
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max_radius = 100 ; [] for AI
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hit_probability_gd_novice = 0.80
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hit_probability_gd_stalker = 0.80
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hit_probability_gd_veteran = 0.80
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hit_probability_gd_master = 0.80
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;-------------------------------------------------------------------------------
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slot = 2 ; // secondary
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animation_slot = 2 ; type of the animation that will be used
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inv_name = st_wpn_abakan ; name in inventory
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inv_name_short = st_wpn_abakan
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inv_grid_width = 5 ; position and size of the icon that will be used to display weapon in the inventory menu
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inv_grid_height = 2 ; all icons are on the texture ui_icon_equipment.dds,
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inv_grid_x = 6 ; position and size are in terms of 64x64 squares
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inv_grid_y = 2
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upgr_icon_x = 591
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upgr_icon_y = 748
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upgr_icon_width = 291
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upgr_icon_height = 115
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kill_msg_x = 119
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kill_msg_y = 199
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kill_msg_width = 93
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kill_msg_height = 32
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;-------------------------------------------------------------------------------
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position = -0.026, -0.178, 0.0
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orientation = 0, 0, 0
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fire_point = -0.0,0.228,0.713
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fire_point2 = -0.0,0,153.608
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flame_particles = weapons\generic_weapon05
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.120000,0.000000,0.070000
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shell_dir = 0.0, 0.0, 0.4
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shell_particles = weapons\generic_shells
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;--STRAP PARAMETERS-----------------------------------------------------------------
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;ïîä ìèøêîé
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strap_position = -0.26,-0.11,0.25 ; position (offset) and orientation of the weapon when it is strapped
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strap_orientation = -15,-9,110 ; (3rd person view in degrees)
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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startup_ammo = 90
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visual = dynamics\weapons\wpn_abakan\wpn_abakan.ogf
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light_disabled = false
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light_color = 0.6,0.5,0.3
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light_range = 5
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light_var_color = 0.05
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light_var_range = 0.5
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light_time = 0.2
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ph_mass = 4
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;addons
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scope_status = 2 ; 0 - no addon
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silencer_status = 0 ; 1 - permanent
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grenade_launcher_status = 0 ; 2 - attachable
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zoom_enabled = true ; (on,off)zoom mode (right mouse button)
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zoom_rotate_time = 0.25
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scope_zoom_factor = 50 ; fov for zoom mode
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scope_texture = wpn_crosshair
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silencer_name = wpn_addon_silencer ; section name for the attachable silencer
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silencer_x = 228 ; offset in inventory icon
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silencer_y = 9
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grenade_launcher_name = wpn_addon_grenade_launcher; section name for the attachable grenade launcher
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grenade_launcher_x = 126 ; offset in inventory icon
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grenade_launcher_y = 24
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scopes_sect = scope_abakan, scope_x2.7_abakan, scope_live_detector_abakan, scope_night_abakan
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;çâóêè
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snd_draw = weapons\ak74_draw
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snd_holster = weapons\generic_holster
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snd_shoot = weapons\n_abakan_shot
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snd_empty = weapons\gen_empty, 0.5
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snd_reload = weapons\groza_reload, 0.7
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snd_shoot_grenade = weapons\gen_grenshoot
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snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
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snd_switch = weapons\groza_switch, 1.0, 0.5
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snd_bore = weapons\abakan_bore, 0.7
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;silencer_flame_particles = weapons\generic_weapon01
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silencer_smoke_particles = weapons\generic_shoot_00
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snd_silncer_shot = weapons\w_ak74_shot1
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silencer_light_color = 0.6,0.5,0.3
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silencer_light_range = 0.01
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silencer_light_var_color= 0.05
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silencer_light_var_range= 0.5
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silencer_light_time = 0.2
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[wpn_abakan_hud]
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zoom_hide_crosshair = true
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attach_place_idx = 0
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item_visual = dynamics\weapons\wpn_abakan\wpn_abakan_hud.ogf
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hands_position = -0.073500,-0.146000,0.192000
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hands_orientation = -2.799999,0.600000,3.099998
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hands_position_16x9 = -0.079500,-0.149500,0.131500
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hands_orientation_16x9 = -1.450001,2.199999,2.849998
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item_position = 0.002869,0.003757,-0.006812
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item_orientation = -16.124039,-3.597800,1.014648
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shell_point = 0.019,0.073,0.234
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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fire_point = 0,0.049,0.716
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fire_bone = wpn_body
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fire_point2 = 0.0,-0.027,0.603
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fire_bone2 = wpn_body
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anm_show = abakan_draw
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anm_hide = abakan_holster
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anm_idle = abakan_idle
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anm_idle_sprint = abakan_idle_sprint
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anm_idle_moving = abakan_idle_moving
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anm_shots = abakan_shoot
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anm_reload = abakan_reload
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anm_idle_aim = abakan_idle_aim
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anm_switch = abakan_switch_off ;abakan_switch_off
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anm_switch_g = abakan_switch_on ;abakan_switch_on
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anm_bore = abakan_idle_bore
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anm_hide_w_gl = abakan_holster_w_gl
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anm_show_w_gl = abakan_draw_w_gl
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anm_idle_w_gl = abakan_idle_w_gl
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anm_shots_w_gl = abakan_shoot_w_gl
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anm_reload_w_gl = abakan_reload_w_gl
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anm_idle_w_gl_aim = abakan_idle_aim_w_gl
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anm_idle_sprint_w_gl = abakan_idle_sprint_w_gl
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anm_idle_moving_w_gl = abakan_idle_moving_w_gl
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anm_bore_w_gl = abakan_idle_bore_w_gl
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anm_show_g = abakan_draw_w_gl ;abakan_draw_grenade
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anm_hide_g = abakan_holster_w_gl ;abakan_holster_grenade
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anm_idle_g = abakan_idle_w_gl ;abakan_idle_grenade
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anm_reload_g = abakan_reload_grenade
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anm_idle_g_aim = abakan_idle_aim_w_gl ;abakan_idle_grenade
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anm_shots_g = abakan_shoot_grenade
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anm_idle_sprint_g = abakan_idle_sprint_w_gl ;abakan_idle_sprint_grenade
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anm_idle_moving_g = abakan_idle_moving_w_gl ;abakan_idle_moving_grenade
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anm_bore_g = abakan_idle_bore_w_gl ;abakan_idle_bore_grenade
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aim_hud_offset_pos = -0.083500,0.039000,-0.066000
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aim_hud_offset_rot = -0.005000,-0.045000,0.002500
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aim_hud_offset_pos_16x9 = -0.083000,0.045000,0.029000
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aim_hud_offset_rot_16x9 = 0.025000,-0.020000,0.005000
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gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000
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gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000
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gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500
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gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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[scope_abakan]
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scope_name = wpn_addon_scope
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scope_x = 47 ; offset in inventory icon
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scope_y = 0
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[scope_x2.7_abakan]
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scope_name = wpn_addon_scope_x2.7
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scope_x = 47 ; offset in inventory icon
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scope_y = 0
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[scope_live_detector_abakan]
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scope_name = wpn_addon_scope_detector
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scope_x = 47 ; offset in inventory icon
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scope_y = 0
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[scope_night_abakan]
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scope_name = wpn_addon_scope_night
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scope_x = 47 ; offset in inventory icon
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scope_y = 0
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;-----------------------------------------------------------------------------
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; Óíèêàëüívå
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;----------------------------------------------------------------------------- |