284 lines
12 KiB
TeX
284 lines
12 KiB
TeX
[wpn_ak74u]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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$spawn = "weapons\ak-74u" ; name and section in level editor
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$npc = on
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$prefetch = 8
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scheduled = off ; option for ALife Simulator
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cform = skeleton
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class = WP_AK74 ; class of the weapon that corresponding to CPP class
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description = st_wpn_ak74u_descr
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ef_main_weapon_type = 2
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ef_weapon_type = 6
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default_to_ruck = false
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sprint_allowed = true
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;-------------------------------------------------------------------------------
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cost = 3000 ; the price of the item
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weapon_class = assault_rifle ; the type of the box that will be used in buy-menu in multiplayer mode
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inv_weight = 2.7 ; weight in inventory
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upgrades = up_gr_firstab_ak74u, up_gr_seconab_ak74u, up_gr_thirdab_ak74u, up_gr_fourtab_ak74u, up_gr_fifthab_ak74u
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installed_upgrades =
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upgrade_scheme = upgrade_scheme_ak74u
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;-ÒÒÕ---------------------------------------------------------------------------
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hit_power = 0.3, 0.3, 0.3, 0.3
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hit_impulse = 100 ; size of physic impulse by bullet
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hit_type = fire_wound ; [] type of the wound
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fire_distance = 200 ; maximum fire distance that bullet can fly
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bullet_speed = 410 ; starting bullet speed
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rpm = 575 ; max round per minute
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rpm_empty_click = 200
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use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
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time_to_aim = 1.0
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hud = wpn_ak74u_hud ; name of the section of the hud
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misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
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;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
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misfire_start_condition = 0.6
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;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
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misfire_end_condition = 0.1
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.003
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.047
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.0014
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.0015
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ammo_elapsed = 30 ; obsolete
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ammo_mag_size = 30 ; clip (magazine) size
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fire_modes = 1, -1
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ammo_class = ammo_5.45x39_fmj, ammo_5.45x39_ap ; name of the ltx-section of used ammo
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grenade_class = ammo_vog-25 ; name of the ltx-section of used grenades
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launch_speed = 0
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hand_dependence = 1
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single_handed = 0
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;---DOF-------------------------------------------------------------------------
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zoom_dof = 0.5, 1.0, 180
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reload_dof = 0.0, 0.5, 5, 2
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;----Äèñïåðñèÿ---------------------------------------------------------------------------
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fire_dispersion_base = 0.35 ;0.19 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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control_inertion_factor = 1.1
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crosshair_inertion = 5.50
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;params of weapon recoil
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cam_return = 0
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cam_relax_speed = 10 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_relax_speed_ai = 120.75
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cam_dispersion = 1.2 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ ïåðâûì âûñòðåëîì
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cam_dispersion_inc = 0.6 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
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cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
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cam_max_angle = 50.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 1.5 ;(degree) size of step camera moved in horizontal position while shooting
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zoom_cam_relax_speed = 10 ; scope & ironsight
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zoom_cam_relax_speed_ai = 360
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zoom_cam_dispersion = 1.0
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zoom_cam_dispersion_inc = 0.5
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zoom_cam_dispersion_frac = 1.0
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zoom_cam_max_angle = 50.0
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zoom_cam_max_angle_horz = 5.0
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zoom_cam_step_angle_horz = 1.0
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fire_dispersion_condition_factor = 10 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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PDM_disp_base = 0.5
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PDM_disp_vel_factor = 1.5
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PDM_disp_accel_factor = 1.5
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PDM_disp_crouch = 1.0
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PDM_disp_crouch_no_acc = 1.0
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;------- for AI ------------------------------------------------------------------------
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holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
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holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
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min_radius = 30 ; [] for AI
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max_radius = 100 ; [] for AI
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hit_probability_gd_novice = 0.80
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hit_probability_gd_stalker = 0.80
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hit_probability_gd_veteran = 0.80
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hit_probability_gd_master = 0.80
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;-------------------------------------------------------------------------------
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slot = 2 ; // secondary
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animation_slot = 8 ; type of the animation that will be used
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inv_name = st_wpn_ak74u ; name in inventory
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inv_name_short = st_wpn_ak74u
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inv_grid_width = 4 ; position and size of the icon that will be used to display weapon in the inventory menu
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inv_grid_height = 2 ; all icons are on the texture ui_icon_equipment.dds,
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inv_grid_x = 0 ; position and size are in terms of 64x64 squares
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inv_grid_y = 16
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upgr_icon_x = 300
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upgr_icon_y = 129
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upgr_icon_width = 258
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upgr_icon_height = 138
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kill_msg_x = 0
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kill_msg_y = 123
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kill_msg_width = 69
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kill_msg_height = 30
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position = -0.026,-0.215,0 ; position (offset) and orientation of the weapon in the hands of character
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orientation = 0,0,0 ; (3rd person view)
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fire_point = 0.0, 0.262, 0.447 ; position (3rd person view) for particles of fire
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fire_point2 = 0.0, 0.262, 0.547 ; position (3rd person view) for particles of fire (when shooting with secondary fire)
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flame_particles = weapons\generic_weapon05 ; particles for shooting effects
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smoke_particles = weapons\generic_shoot_00
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grenade_flame_particles = weapons\generic_weapon01
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shell_point = 0.00, 0.262, 0.189 ; position (3rd person view) for shell to throw out
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shell_particles = weapons\generic_shells ; name of the particles for shells
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;--STRAP PARAMETERS-----------------------------------------------------------------
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;ïîä ìèøêîé
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strap_position = -0.18,-0.45,0.2 ; position (offset) and orientation of the weapon when it is strapped
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strap_orientation = -10,-5,10 ; (3rd person view in degrees)
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strap_bone0 = bip01_spine2
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strap_bone1 = bip01_spine1
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startup_ammo = 90
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visual = dynamics\weapons\wpn_ak74u\wpn_ak74u.ogf
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light_disabled = false
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light_color = 0.6,0.5,0.3
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light_range = 5
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light_var_color = 0.05
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light_var_range = 0.5
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light_time = 0.2
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ph_mass = 4
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;addons
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scope_status = 0 ; 0 - no addon
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silencer_status = 0 ; 1 - permanent
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grenade_launcher_status = 0 ; 2 - attachable
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zoom_enabled = true ; (on,off)zoom mode (right mouse button)
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zoom_rotate_time = 0.25
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scope_zoom_factor = 50 ; fov for zoom mode
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silencer_name = wpn_addon_silencer ; section name for the attachable silencer
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silencer_x = 178 ; offset in inventory icon
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silencer_y = -2
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;çâóêè
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snd_draw = weapons\ak74_draw
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snd_holster = weapons\generic_holster
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snd_shoot = weapons\n_ak74u_shot
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snd_empty = weapons\gen_empty, 0.5
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snd_reload = weapons\groza_reload, 0.7
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snd_shoot_grenade = weapons\gen_grenshoot
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snd_reload_grenade = weapons\gen_grenload, 1.0, 0.8
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snd_switch = weapons\groza_switch, 1.0, 0.5
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snd_bore = weapons\ak74_bore, 0.7
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;silencer_flame_particles = weapons\generic_weapon01
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silencer_smoke_particles = weapons\generic_shoot_00
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snd_silncer_shot = weapons\w_ak74_shot1
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silencer_light_color = 0.6,0.5,0.3
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silencer_light_range = 0.01
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silencer_light_var_color= 0.05
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silencer_light_var_range= 0.5
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silencer_light_time = 0.2
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[wpn_ak74u_hud]
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zoom_hide_crosshair = true
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attach_place_idx = 0
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item_visual = dynamics\weapons\wpn_ak74u\wpn_ak74u_hud.ogf
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hands_position = -0.115000,-0.195999,0.145000
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hands_orientation = -2.649998,0.400000,-4.099998
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hands_position_16x9 = -0.106500,-0.196000,0.092500
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hands_orientation_16x9 = -0.400000,2.299999,-2.550000
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item_position = 0.004111,0.008527,-0.005906
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item_orientation = -15.488927,-3.320898,367.220154
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shell_point = 0.018,0.06,0.188
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shell_dir = 0.0, 1.0, 0.0
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shell_bone = wpn_body
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fire_point = 0,0.048,0.466
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fire_bone = wpn_body
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fire_point2 = 0.0,-0.011,0.553
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fire_bone2 = wpn_body
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anm_show = ak74u_draw
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anm_hide = ak74u_holster
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anm_idle = ak74u_idle
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anm_idle_sprint = ak74u_idle_sprint
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anm_idle_moving = ak74u_idle_moving
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anm_shots = ak74u_shoot
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anm_reload = ak74u_reload
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anm_idle_aim = ak74u_idle_aim
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;anm_switch = ak74u_switch_off
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;anm_switch_g = ak74u_switch_on
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anm_bore = ak74u_idle_bore
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;anm_hide_w_gl = ak74_holster_w_gl
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;anm_show_w_gl = ak74_draw_w_gl
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;anm_idle_w_gl = ak74_idle_w_gl
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;anm_shots_w_gl = ak74_shoot_w_gl
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;anm_reload_w_gl = ak74_reload_w_gl
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;anm_idle_w_gl_aim = ak74_idle_aim_w_gl
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;anm_idle_sprint_w_gl = ak74_idle_sprint_w_gl
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;anm_idle_moving_w_gl = ak74_idle_moving_w_gl
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;anm_bore_w_gl = ak74_idle_bore_w_gl
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;anm_show_g = ak74_draw_w_gl ;abakan_draw_grenade
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;anm_hide_g = ak74_holster_w_gl ;abakan_holster_grenade
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;anm_idle_g = ak74_idle_w_gl ;abakan_idle_grenade
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;anm_reload_g = ak74_reload_grenade
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;anm_idle_g_aim = ak74_idle_aim_w_gl ;abakan_idle_grenade
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;anm_shots_g = ak74_shoot_grenade
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;anm_idle_sprint_g = ak74_idle_sprint_w_gl ;abakan_idle_sprint_grenade
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;anm_idle_moving_g = ak74_idle_moving_w_gl ;abakan_idle_moving_grenade
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;anm_bore_g = ak74_idle_bore_w_gl
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aim_hud_offset_pos = -0.104000,0.003000,-0.018000
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aim_hud_offset_rot = -0.047500,-0.030000,0.002500
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aim_hud_offset_pos_16x9 = -0.121000,0.017000,0.029000
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aim_hud_offset_rot_16x9 = -0.007500,0.007500,0.020000
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gl_hud_offset_pos = 0,0,0;-0.053000,-0.059000,0.000000
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gl_hud_offset_rot = 0,0,0;-0.145000,0.000000,0.000000
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gl_hud_offset_pos_16x9 = 0,0,0;-0.130000,0.003500,0.000500
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gl_hud_offset_rot_16x9 = 0,0,0;0.052500,0.045000,-0.010000
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lean_hud_offset_pos = 0,0,0
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lean_hud_offset_rot = 0,0,0
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;-----------------------------------------------------------------------------
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; Óíèêàëüíûå
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;-----------------------------------------------------------------------------
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[wpn_ak74u_snag]:wpn_ak74u ;zaton b33
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$spawn = "weapons\wpn_ak74u_snag" ; option for Level Editor
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cost = 3200
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upgrades = up_gr_firstab_ak74u, up_gr_seconab_ak74u, up_gr_thirdab_ak74u, up_gr_fourtab_ak74u, up_gr_fifthab_ak74u
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installed_upgrades = up_fiftha_ak74u
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upgrade_scheme = upgrade_scheme_ak74u
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