e4s-sdk/gamedata/configs/weapons/w_knife.ltx
2026-06-17 23:06:51 +03:00

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[wpn_knife]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
discovery_dependency =
$spawn = "weapons\knife" ; option for Level Editor
$npc = off ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_KNIFE
min_radius = 0
max_radius = 50
description = st_knife
ef_weapon_type = 1
;---DOF-------------------------------------------------------------------------
zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
;--- scope weapons -------------------------------------------------------------
holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
;-------------------------------------------------------------------------------
cost = 0
ammo_limit = 120
ammo_current = 96
ammo_elapsed = 16
ammo_mag_size = 15
ammo_class = ammo_9x19_fmj, ammo_9x19_pbp
hand_dependence = 1
single_handed = 1
slot = 0
animation_slot = 5 ; type of the animation that will be used
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1
inv_name = st_knife
inv_name_short = st_knife
inv_weight = 0.0
inv_grid_width = 2
inv_grid_height = 1
inv_grid_x = 18
inv_grid_y = 8
upgr_icon_x = 875
upgr_icon_y = 556
upgr_icon_width = 148
upgr_icon_height = 52
kill_msg_x = 197
kill_msg_y = 177
kill_msg_width = 53
kill_msg_height = 16
show_ammo = false
;-------------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.5 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
crosshair_inertion = 0.01
;îòäà÷à
cam_relax_speed = 8 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_dispersion = 0.65 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 0.0 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 20.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 10.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 0.9 ;(degree) size of step camera moved in horizontal position while shooting
fire_dispersion_condition_factor = 5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.001
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.02
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.00001
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.00002
;-------------------------------------------------------------------------------
; ttc
hit_power = 1.0, 1.0, 1.0, 1.0
hit_impulse = 10
hit_type = wound
hit_power_2 = 1.5, 1.50, 1.50, 1.50
hit_power_critical_2 = 0.0, 0.0, 0.0, 0.0
hit_impulse_2 = 50
hit_type_2 = wound ;wound_2
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80
PDM_disp_base = 1.0
PDM_disp_vel_factor = 0.8
PDM_disp_accel_factor = 0.8
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
use_aim_bullet = true ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
time_to_aim = 1.0
fire_distance = 1.8 ;1.4
bullet_speed = 1000
rpm = 1000
rpm_empty_click = 1000
; end ttc
;-------------------------------------------------------------------------------
; splash parameters
splash1_direction = 0.0, -0.3, 1.0
splash2_direction = 0.0, 0.0, 1.0
spash1_dist = 1.2 ;0.7 ; fire_distance / 2
spash2_dist = 1
spash1_radius = 0.5 ;0.7
spash2_radius = 0.25
splash1_hits_count = 3
splash1_pervictim_hcount = 1
splash2_hits_count = 2
splash_hit_divide_factor = 0.75
;-------------------------------------------------------------------------------
hud = wpn_knife_hud
visual = dynamics\weapons\wpn_knife\wpn_knife.ogf
position = -0.021, -0.085, 0.024
orientation = 0, 90, 0
fire_point = 0.0, 0.133, 0.161
flame_particles =
smoke_particles =
shell_point = 0.0, 0.133, 0.047
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
;-------------------------------------------------------------------------------
startup_ammo = 1000
wm_size = 0.10
light_disabled = true
ph_mass = 4
;cost = 350
;addons
scope_status = 0
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = false
;çâóêè
snd_draw = weapons\walther_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\knife_1
snd_empty = weapons\pistol_empty
snd_reload = weapons\pm_reload, 0.8
snd_close = weapons\generic_close
[wpn_knife_hud]:hud_base
zoom_hide_crosshair = true
hands_position = -0.021000,-0.160000,0.002500
hands_orientation = -0.500000,1.000000,1.149999
hands_position_16x9 = 0.033000,-0.189500,0.039000
hands_orientation_16x9 = 2.349998,2.749999,2.849998
item_position = 0.003164,-0.002989,0.000906
item_orientation = 175.276352,-184.681427,-545.486328
item_visual = dynamics\weapons\wpn_knife\wpn_knife_hud.ogf
attach_place_idx = 0
shell_point = 0,0,0
shell_bone = wpn_body
fire_point = 0.004500,0.062500,-0.178499
fire_bone = knife
anm_show = knife_draw
anm_show_empty = knife_draw
anm_hide = knife_holster
anm_idle = knife_idle
anm_idle_aim = knife_idle
anm_attack = knife_kick_1
anm_attack_e = knife_kick_end1 ;--remove me
anm_attack2 = knife_kick_2
anm_attack2_e = knife_kick_end2 ;--remove me
anm_idle_moving = knife_idle_moving
anm_idle_sprint = knife_idle_sprint
anm_bore = knife_idle_bore
aim_hud_offset_pos = -0.077000,0.022000,0.000000
aim_hud_offset_rot = 0.000000,0.005000,-0.015000
gl_hud_offset_pos = 0,0,0
gl_hud_offset_rot = 0,0,0
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0