e4s-sdk/gamedata/configs/weapons/w_pm.ltx
2026-06-17 23:06:51 +03:00

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[wpn_pm]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$spawn = "weapons\pm" ; option for Level Editor
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_PM
description = st_wpn_pm_descr
ef_weapon_type = 5
;-----------------------------------------------------------------------------
cost = 400
inv_weight = 0.5
upgrades = up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm
installed_upgrades =
upgrade_scheme = upgrade_scheme_pm
;---TTX-------------------------------------------------------------------------
hit_power = 0.32, 0.32, 0.32, 0.32
hit_impulse = 75
hit_type = fire_wound
fire_distance = 200
bullet_speed = 145
rpm = 172
rpm_empty_click = 120
use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
time_to_aim = 1.0
hud = wpn_pm_hud
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.007
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.07
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.003
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.003
ammo_elapsed = 8
ammo_mag_size = 8
ammo_class = ammo_9x18_fmj, ammo_9x18_pmm
hand_dependence = 1
single_handed = 1
;-----äèñïåðñèÿ-------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.25 ;0.19 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.0
crosshair_inertion = 3
;îòäà÷à
cam_return = 0
cam_relax_speed = 8 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 360
cam_dispersion = 0.75 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 0.75 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 5.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 5.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 1.0 ;(degree) size of step camera moved in horizontal position while shooting
fire_dispersion_condition_factor = 11 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
PDM_disp_base = 0.5
PDM_disp_vel_factor = 1.1
PDM_disp_accel_factor = 1.1
PDM_disp_crouch = 1
PDM_disp_crouch_no_acc = 1
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;---DOF-------------------------------------------------------------------------
zoom_dof = -1000, 1.0, 1000
reload_dof = 0.0, 0.5, 5, 1.7
;-------------------------------------------------------------------------------
holder_range_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
min_radius = 0
max_radius = 30
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80
;-------------------------------------------------------------------------------
slot = 1
animation_slot = 1 ; type of the animation that will be used
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1
inv_name = st_wpn_pm
inv_name_short = st_wpn_pm
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 4
inv_grid_y = 26
upgr_icon_x = 830
upgr_icon_y = 8
upgr_icon_width = 133
upgr_icon_height = 118
kill_msg_x = 227
kill_msg_y = 82
kill_msg_width = 27
kill_msg_height = 23
;-------------------------------------------------------------------------------
visual = dynamics\weapons\wpn_pm\wpn_pm.ogf
position = -0.021, -0.085, 0.0
orientation = 0, 0, 0
fire_point = 0.0, 0.133, 0.161
;--STRAP PARAMETERS-----------------------------------------------------------------
;strap_position = -0.1,-0.45,0.2 ; position (offset) and orientation of the weapon when it is strapped
;strap_orientation = 1.57,0,0 ; (3rd person view)
;strap_bone0 = bip01_spine2
;strap_bone1 = bip01_spine1
flame_particles = weapons\generic_weapon03
smoke_particles = weapons\generic_shoot_00
shell_point = 0.0, 0.133, 0.047
shell_dir = 0.0, 0.0, 0.4
shell_particles = weapons\generic_shells
;-------------------------------------------------------------------------------
light_color = 0.6,0.5,0.3
light_range = 3.0
light_var_color = 0.05
light_var_range = 0.5
light_time = 0.2
ph_mass = 1
;addons
scope_status = 0
silencer_status = 0
grenade_launcher_status = 0
zoom_enabled = true
zoom_rotate_time = 0.25
scope_zoom_factor = 55
;çâóêè
snd_draw = weapons\pm_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_pm_shot
snd_empty = weapons\pistol_empty
snd_reload = weapons\pistol_reload, 0.8
snd_close = weapons\generic_close
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; silencer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
silencer_name = wpn_addon_silencer ; section name for the attachable silencer
silencer_x = 39 ; offset in inventory icon
silencer_y = -16
;params when silencer is attached
;similar to corresponding params without prefix silencer_
;silencer_flame_particles = weapons\generic_weapon01
silencer_smoke_particles = weapons\generic_shoot_00
snd_silncer_shot = weapons\n_pb_shot
silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_var_color = 0.05
silencer_light_var_range = 0.5
silencer_light_time = 0.2
[wpn_pm_hud]:hud_base
zoom_hide_crosshair = true
hands_position = -0.021000,-0.160000,0.002500
hands_orientation = -0.500000,1.000000,1.149999
hands_position_16x9 = 0.033000,-0.189500,0.039000
hands_orientation_16x9 = 2.349998,2.749999,2.849998
;hands_position = -0.025000,-0.155500,0.002500
;hands_orientation = 0.450000,1.300000,0.749999
;hands_position_16x9 = 0.007500,-0.168500,0.039000
;hands_orientation_16x9 = 0.700000,1.699999,2.8499983
;item_position = 0.000746,-0.000321,0.003479
;item_orientation = 1.239378,-0.134046,-2.052052
item_position = 0.000481,-0.000050,-0.004011
item_orientation = 1.239378,-0.134046,-2.052052
item_visual = dynamics\weapons\wpn_pm\wpn_pm_hud.ogf
attach_place_idx = 0
shell_point = 0.013,0.046,0.463
shell_bone = wpn_body
fire_point = 0,0.045,0.142
fire_bone = wpn_body
anm_show = pm_draw
anm_show_empty = pm_draw, pm_opened
anm_hide = pm_holster
anm_hide_empty = pm_holster
anm_idle = pm_idle
anm_idle_empty = pm_idle, pm_opened
anm_shots = pm_shoot
anm_shot_l = pm_shoot, pm_open
anm_idle_aim = pm_idle_aim
anm_idle_aim_empty = pm_idle_aim, pm_opened
anm_reload = pm_reload
anm_reload_empty = pm_reload, pm_close
anm_idle_moving = pm_idle_moving
anm_idle_moving_empty = pm_idle_moving, pm_opened
anm_idle_sprint = pm_idle_sprint
anm_idle_sprint_empty = pm_idle_sprint, pm_opened
anm_bore = pm_idle_bore
anm_bore_empty = pm_idle_bore, pm_opened
aim_hud_offset_pos = -0.106000,0.036500,0.000000
aim_hud_offset_rot = -0.002500,0.005000,-0.035000
gl_hud_offset_pos = 0,0,0
gl_hud_offset_rot = 0,0,0
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
aim_hud_offset_pos_16x9 = -0.165000,0.075000,-0.001500
aim_hud_offset_rot_16x9 = 0.032500,0.055000,-0.025000
;-----------------------------------------------------------------------------
; Óíèêàëüíûå
;-----------------------------------------------------------------------------
[wpn_pm_actor]:wpn_pm ;zaton b33
$spawn = "weapons\pm_actor" ; option for Level Editor
inv_name = st_wpn_pm_actor
description = st_wpn_pm_actor_descr
cost = 500
upgrades = up_gr_firstab_pm, up_gr_seconab_pm, up_gr_thirdab_pm, up_gr_fourtab_pm, up_gr_fifthab_pm, up_gr_fifthcd_pm
installed_upgrades =
upgrade_scheme = upgrade_scheme_pm
condition_shot_dec = 0.0015
condition_queue_shot_dec = 0.0015