e4s-sdk/gamedata/configs/zones/zone_fireball.ltx
2026-06-17 23:06:51 +03:00

111 lines
No EOL
3.4 KiB
TeX

[fireball_zone]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones\fireball"
;$prefetch = 8
class = ZS_TORRD
hit_impulse_scale = 0
effective_radius = 2.75 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
postprocess = postprocess_thermal_mine
ef_anomaly_type = 1
ef_weapon_type = 13
;----------- Anomaly settings -----------------------
max_start_power = 0.9
attenuation = 1
idle_particles = anomaly2\heat_02
blowout_particles = anomaly2\heat_03
hit_small_particles = damage_fx\burn_creatures
hit_big_particles = damage_fx\burn_creatures00
idle_small_particles = damage_fx\burn_creatures
idle_big_particles = damage_fx\burn_creatures00
idle_particles_dont_stop = true;
idle_sound = anomaly\fireball_idle ;ïîñòîÿííûé çâóê
blowout_sound = anomaly\fireball_blow ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = ambient\fire2 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound = ambient\fire2 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
hit_type = light_burn
disable_time = 0 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = 0 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = true
ignore_small = true
ignore_artefacts = true
blowout_light = on
light_color = 1.8,1.7,1.4
light_range = 15.0
light_time = 2
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = on
idle_light_range = 15.0
idle_light_anim = koster_01
idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
awaking_time = 100
blowout_time = 100
accamulate_time = 100
blowout_wind = off
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
[fireball_electric_zone]:fireball_zone
$spawn = "zones\fireball_electric"
postprocess = postprocess_electra_mine
idle_particles = anomaly2\heat_02_electra
blowout_particles = anomaly2\heat_03_electra
hit_small_particles = anomaly2\electra_entrance_small
hit_big_particles = anomaly2\electra_damage_02_smoke
idle_small_particles = anomaly2\electra_damage_01_smoke
idle_big_particles = anomaly2\electra_damage_02_smoke
entrance_small_particles = anomaly2\electra_entrance_small
entrance_big_particles = anomaly2\emi_entrance_big_00
idle_sound = anomaly\electra_idle1
blowout_sound = anomaly\electra_blast1
hit_sound = anomaly\electra_hit
entrance_sound = anomaly\electra_hit
hit_type = shock
light_color = 0.8,0.9,1
idle_light_anim = koster_01_electra
[fireball_acidic_zone]:fireball_zone
$spawn = "zones\fireball_acidic"
postprocess = postprocess_acidic_mine
idle_particles = anomaly2\heat_02_green
blowout_particles = anomaly2\heat_03_green
hit_small_particles =
hit_big_particles =
idle_small_particles =
idle_big_particles =
idle_sound = anomaly\buzz_idle; bfuzz_blowout ;ïîñòîÿííûé çâóê
blowout_sound = anomaly\buzz_hit; bfuzz_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = anomaly\buzz_hit; bfuzz_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound = anomaly\buzz_hit; bfuzz_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
hit_type = chemical_burn
light_color = 1.1,1.7,1.4
idle_light_anim = light_green_00