e4s-sdk/gamedata/configs/zones/zone_minefield.ltx
2026-06-17 23:06:51 +03:00

75 lines
No EOL
2 KiB
TeX

[zone_mine_field]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones\scenes\mine_field"
$prefetch = 16
$def_sphere = 1.5
class = Z_MBALD
hit_impulse_scale = 0.15;0.5 ;0.1
effective_radius = 1.5 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
ef_anomaly_type = 1
ef_weapon_type = 13
;postprocess = mosquito_bald
hit_type = explosion
;----------- Anomaly settings -----------------------
max_start_power = 11.00
attenuation = 1
idle_particles = ;static\mine
blowout_particles = explosions\explosion_mine
blowout_once = true
;hit_small_particles =
;hit_big_particles =
;idle_small_particles =
;idle_big_particles =
;entrance_small_particles =
;entrance_big_particles =
;idle_sound =
blowout_sound = weapons\f1_explode ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound = weapons\mine_on ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
awaking_time = 10
blowout_time = 1000
accamulate_time = 100000 ;200
blowout_light_time = 150
blowout_explosion_time = 150
blowout_particles_time = 150
blowout_sound_time = 150
disable_time = -1 ; 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = false
ignore_small = true
ignore_artefacts = true
blowout_light = on
light_color = 0.9,0.9,0.8
light_range = 30.0
light_time = 0.3;0.35
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = off
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; âåòåð
blowout_wind = on
blowout_wind_time_start = 150
blowout_wind_time_peak = 200
blowout_wind_time_end = 1001;999
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak