e4s-sdk/gamedata/scripts/mob_death.script
2026-06-17 23:06:51 +03:00

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-- Mob death
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-- Ðàçðàáîò÷èê: Andrey Fidrya (Zmey) af@svitonline.com
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class "mob_death"
function mob_death:__init(obj, storage)
self.object = obj
self.st = storage
end
function mob_death:death_callback(victim, who)
if who ~= nil then
printf("mob_death: [%s] killed by [%s]", victim:name(), who:name())
local death = db.storage[victim:id()].death
if not death then
death = {}
db.storage[victim:id()].death = death
end
death.killer = who:id()
death.killer_name = who:name()
else
printf("mob_death: [%s] killed by [Unknown]", victim:name())
death.killer = -1
death.killer_name = nil
end
if xr_logic.try_switch_to_another_section(victim, self.st, db.actor) then
return
end
end
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function add_to_binder(npc, ini, scheme, section, storage)
local action = mob_death(npc, storage)
xr_logic.subscribe_action_for_events(npc, storage, action)
end
function set_scheme(npc, ini, scheme, section, gulag_name)
local st = xr_logic.assign_storage_and_bind(npc, ini, scheme, section)
st.logic = xr_logic.cfg_get_switch_conditions(ini, section, npc)
end