e4s-sdk/gamedata/scripts/sr_particle.script
2026-06-17 23:06:51 +03:00

185 lines
6.2 KiB
Text

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class "action_particle"
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function action_particle:__init (obj, storage)
self.object = obj
self.st = storage
self.particles = {}
self.path = nil
self.last_update = 0
self.started = false
self.first_played = false
end
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function action_particle:reset_scheme()
if self.st.mode == 2 then
self.path = patrol (self.st.path)
local flags = utils.path_parse_waypoints (self.st.path)
local count = self.path:count ()
for a = 1, count, 1 do
local d = 0
if flags[a - 1]["d"] ~= nil then
d = tonumber (flags[a - 1]["d"])
if d == nil then d = 0 end
end
local sound_name = nil
if flags[a - 1]["s"] ~= nil then
sound_name = flags[a - 1]["s"]
end
local snd_obj = nil
if sound_name ~= nil and sound_name ~= "" then
snd_obj = xr_sound.get_sound_object(sound_name, "random")
end
self.particles[a] = {particle = particles_object (self.st.name),
snd = snd_obj,
delay = d,
time = time_global (),
played = false
}
end
else
self.particles[1] = {particle = particles_object (self.st.name),
snd = nil,
delay = 0,
time = time_global (),
played = false
}
self.path = nil
end
self.st.signals = {}
self.last_update = 0
self.started = false
self.first_played = false
end
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function action_particle:update (delta)
local time = time_global ()
if self.last_update ~= 0 then
if time - self.last_update < 50 then
return
else
self.last_update = time
end
else
self.last_update = time
end
if self.started == false then
self.started = true
if self.st.mode == 1 then
printf ("Load path %s", self.st.path)
self.particles[1].particle:load_path (self.st.path)
self.particles[1].particle:start_path (self.st.looped)
self.particles[1].particle:play ()
self.particles[1].played = true
self.first_played = true
end
return
end
if self.st.mode == 1 then
self:update_mode_1 ()
else
self:update_mode_2 ()
end
self:is_end ()
xr_logic.try_switch_to_another_section (self.object, self.st, db.actor)
end
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function action_particle:is_end ()
if self.st.looped == true or self.first_played == false then
return false
end
local size = #self.particles
if size == 0 then
return true
end
for a = 1, size, 1 do
local particle = self.particles[a].particle
if particle and particle:playing () == true then
return false
end
end
self.st.signals["particle_end"] = true
return true
end
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function action_particle:update_mode_1 ()
if self.particles[1].particle:playing () == false and self.st.looped == true then
self.particles[1].particle:play ()
end
end
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function action_particle:update_mode_2 ()
local size = #self.particles
if size == 0 then return end
local time = time_global ()
for a = 1, size, 1 do
if (time - self.particles[a].time) > self.particles[a].delay and self.particles[a].particle:playing () == false then
if self.particles[a].played == false then
self.particles[a].particle:play_at_pos (self.path:point (a - 1))
if self.particles[a].snd ~= nil then
self.particles[a].snd:play_at_pos (self.object, self.path:point (a - 1), 0)
end
self.particles[a].played = true
self.first_played = true
else
if self.st.looped == true then
self.particles[a].particle:play_at_pos (self.path:point (a - 1))
if self.particles[a].snd ~= nil then
self.particles[a].snd:play_at_pos (self.object, self.path:point (a - 1), 0)
end
end
end
end
end
end
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function action_particle:deactivate ()
local size = #self.particles
for a = 1, size, 1 do
if self.particles[a].particle:playing () == true then
self.particles[a].particle:stop ();
end
self.particles[a].particle = nil
if self.particles[a].snd ~= nil and self.particles[a].snd:playing () == true then
self.particles[a].snd:stop ()
end
self.particles[a].snd = nil
end
end
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function add_to_binder (npc, ini, scheme, section, storage)
printf("DEBUG: add_to_binder: scheme='%s', section='%s'", scheme, section)
local new_action = action_particle (npc, storage)
xr_logic.subscribe_action_for_events (npc, storage, new_action)
end
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function set_scheme (obj, ini, scheme, section, gulag_name)
local st = xr_logic.assign_storage_and_bind (obj, ini, scheme, section)
st.logic = xr_logic.cfg_get_switch_conditions (ini, section, obj)
st.name = utils.cfg_get_string (ini, section, "name", obj, true, "", nil)
st.path = utils.cfg_get_string (ini, section, "path", obj, true, "", nil)
st.mode = utils.cfg_get_number (ini, section, "mode", obj, true)
st.looped = utils.cfg_get_bool (ini, section, "looped", obj, false)
if st.path == nil or st.path == "" then
abort ("SR_PARTICLE : invalid path name")
end
if st.mode ~= 1 and st.mode ~= 2 then
abort ("SR_PARTICLE : invalid mode")
end
end