e4s-sdk/gamedata/shaders/d3d11/accum_volume.vs.hlsl
2026-06-17 23:06:51 +03:00

13 lines
207 B
HLSL

#include "common.hlsli"
uniform float4x4 m_texgen;
// Vertex
v2p_volume main(float4 P : POSITION)
{
v2p_volume O;
O.hpos = mul(m_WVP, P);
O.tc = mul(m_texgen, P);
return O;
}