e4s-sdk/gamedata/shaders/d3d11/base_lplanes_fft.ps.hlsl
2026-06-17 23:06:51 +03:00

31 lines
595 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0: TEXCOORD0; // base
// float2 tc1: TEXCOORD1; // lmap
float4 c0: COLOR0; // sun
};
uniform float4 m_hud_params;
inline bool isCollimatorActive()
{
return (m_hud_params.w == 1.f);
}
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
float4 main( p_bumped_new I ) : SV_Target
{
float4 color = s_base.Sample(smp_base, I.tcdh.xy);
if (isCollimatorActive())
{
return float4(color.xyz * color.w, 0.0f);
}
else
{
return float4(0.0, 0.0, 0.0, 0.0);
}
}