17 lines
490 B
HLSL
17 lines
490 B
HLSL
#include "common.hlsli"
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uniform float4 b_params;
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float4 main(p_build I) : SV_Target
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{
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float3 s0 = s_image.Sample(smp_rtlinear, I.Tex0.xy).xyz;
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float3 s1 = s_image.Sample(smp_rtlinear, I.Tex1.xy).xyz;
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float3 s2 = s_image.Sample(smp_rtlinear, I.Tex2.xy).xyz;
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float3 s3 = s_image.Sample(smp_rtlinear, I.Tex3.xy).xyz;
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float3 avg = PopGamma(s0 + s1 + s2 + s3) / (2.0f * def_hdr);
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float hi = dot(avg, 1.h) - b_params.x;
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return float4(avg, hi);
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}
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