13 lines
520 B
HLSL
13 lines
520 B
HLSL
#include "common.hlsli"
|
|
uniform float4 screen_res;
|
|
|
|
float4 main(p_shadow I) : SV_Target
|
|
{
|
|
float3 col;
|
|
float factor = saturate(distance(I.tc0, float2(0.5, 0.5)));
|
|
col.r = s_image.Sample(smp_rtlinear, float2(I.tc0 + float2(screen_res.z * factor, 0))).r;
|
|
col.g = s_image.Sample(smp_rtlinear, float2(I.tc0 + float2(-0.866, -0.5) * screen_res.zw * factor)).g;
|
|
col.b = s_image.Sample(smp_rtlinear, float2(I.tc0 + float2(0.866, -0.5) * screen_res.zw * factor)).b;
|
|
|
|
return float4(col, 1);
|
|
}
|